mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file)
68 lines
1.3 KiB
C++
68 lines
1.3 KiB
C++
#if defined(Hiro_TableView)
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namespace hiro {
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auto pTableViewItem::construct() -> void {
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}
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auto pTableViewItem::destruct() -> void {
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if(auto parent = _parent()) {
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auto lock = parent->acquire();
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if(qtItem) {
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delete qtItem;
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qtItem = nullptr;
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}
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}
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}
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auto pTableViewItem::append(sTableViewCell cell) -> void {
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_setState();
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}
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auto pTableViewItem::remove(sTableViewCell cell) -> void {
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_setState();
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}
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auto pTableViewItem::setAlignment(Alignment alignment) -> void {
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_setState();
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}
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auto pTableViewItem::setBackgroundColor(Color color) -> void {
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_setState();
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}
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auto pTableViewItem::setFont(const Font& font) -> void {
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_setState();
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}
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auto pTableViewItem::setForegroundColor(Color color) -> void {
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_setState();
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}
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auto pTableViewItem::setSelected(bool selected) -> void {
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_setState();
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}
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auto pTableViewItem::_parent() -> maybe<pTableView&> {
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if(auto parent = self().parentTableView()) {
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if(auto delegate = parent->self()) return *delegate;
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}
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return nothing;
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}
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auto pTableViewItem::_setState() -> void {
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if(auto parent = _parent()) {
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auto lock = parent->acquire();
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qtItem->setSelected(state().selected);
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if(state().selected) {
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parent->qtTableView->setCurrentItem(qtItem);
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}
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for(auto& cell : state().cells) {
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if(auto self = cell->self()) self->_setState();
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}
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}
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}
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}
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#endif
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