bsnes/hiro/core/text-cursor.cpp
Tim Allen d87a0f633d Update to bsnes v107r4 beta release.
byuu says:

  - bsnes: added video filters from bsnes v082
  - bsnes: added ZSNES snow effect option when games paused or unloaded
    (no, I'm not joking)
  - bsnes: added 7-zip support (LZMA 19.00 SDK)

[Recent higan WIPs have also mentioned bsnes changes, although the higan code
no longer includes the bsnes code. These changes include:

  - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings
  - higan, bsnes: focus the viewport after leaving fullscreen exclusive
    mode
  - bsnes: re-added mightymo's cheat code database
  - bsnes: improved make install rules for the game and cheat code
    databases
  - bsnes: delayed construction of hiro::Window objects to properly show
    bsnes window icons

- Ed.]
2019-07-07 19:44:09 +10:00

43 lines
894 B
C++

#if defined(Hiro_TextCursor)
TextCursor::TextCursor(int offset, int length) {
setTextCursor(offset, length);
}
TextCursor::operator bool() const {
return offset() || length();
}
auto TextCursor::operator==(const TextCursor& source) const -> bool {
return offset() == source.offset() && length() == source.length();
}
auto TextCursor::operator!=(const TextCursor& source) const -> bool {
return !operator==(source);
}
auto TextCursor::length() const -> int {
return state.length;
}
auto TextCursor::offset() const -> int {
return state.offset;
}
auto TextCursor::setLength(int length) -> type& {
state.length = length;
return *this;
}
auto TextCursor::setOffset(int offset) -> type& {
state.offset = offset;
return *this;
}
auto TextCursor::setTextCursor(int offset, int length) -> type& {
state.offset = offset;
state.length = length;
return *this;
}
#endif