mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-02 10:42:14 -04:00
byuu says: - bsnes: added video filters from bsnes v082 - bsnes: added ZSNES snow effect option when games paused or unloaded (no, I'm not joking) - bsnes: added 7-zip support (LZMA 19.00 SDK) [Recent higan WIPs have also mentioned bsnes changes, although the higan code no longer includes the bsnes code. These changes include: - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings - higan, bsnes: focus the viewport after leaving fullscreen exclusive mode - bsnes: re-added mightymo's cheat code database - bsnes: improved make install rules for the game and cheat code databases - bsnes: delayed construction of hiro::Window objects to properly show bsnes window icons - Ed.]
43 lines
894 B
C++
43 lines
894 B
C++
#if defined(Hiro_TextCursor)
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TextCursor::TextCursor(int offset, int length) {
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setTextCursor(offset, length);
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}
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TextCursor::operator bool() const {
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return offset() || length();
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}
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auto TextCursor::operator==(const TextCursor& source) const -> bool {
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return offset() == source.offset() && length() == source.length();
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}
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auto TextCursor::operator!=(const TextCursor& source) const -> bool {
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return !operator==(source);
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}
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auto TextCursor::length() const -> int {
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return state.length;
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}
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auto TextCursor::offset() const -> int {
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return state.offset;
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}
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auto TextCursor::setLength(int length) -> type& {
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state.length = length;
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return *this;
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}
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auto TextCursor::setOffset(int offset) -> type& {
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state.offset = offset;
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return *this;
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}
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auto TextCursor::setTextCursor(int offset, int length) -> type& {
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state.offset = offset;
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state.length = length;
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return *this;
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}
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#endif
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