Commit graph

3 commits

Author SHA1 Message Date
byuu
a471c150c9 Update to bsnes v008 release.
moving the window + main color window clipping into the bg/oam/mode7 rendering routines themselves, I was able to greatly simplify the most complicated part of rendering: the final pass where color add/sub effects are applied. As a result, the new PPU core is not only ~35% faster (on graphics intensive screens, even faster on simpler screens), but more accurate as well. Awesome.
In celebration, I´m releasing bsnes v0.008. I can actually run all games I have at >60fps on my Athlon 1.67ghz PC. Probably not something to brag about, though ...
Oh, and I also updated the keyboard polling code to only capture keypresses if the main window has focus. I´ve been meaning to do this for the better part of a year now, but never got around to it.
If, for some reason, you still want to use the old renderer, you can uncomment the first line in src/ppu/bppu/bppu.h and recompile the emulator yourself. Or you can use v0.007a, I´ll leave it up for a bit.
2005-06-21 09:13:40 +00:00
byuu
ea38ea2537 Update to bsnes v007a release.
[No changelog available]
2005-06-13 04:34:10 +00:00
byuu
09b326ae86 Update to bsnes v007 release.
I have done quite a bit, so I´ll try my best to recap most of the fixes since the last release...
    - HDMA was not running during DMA transfers
    - Emulator did not recognize any filetype other than .smc
    - Added configuration file support and imported my vector/string/config libraries into bsnes
    - Added option to use system RAM instead of video RAM for display, this can greatly increase speed on certain video cards
    - Increased speed by ~15% by adding 256x224 renderer (still very buggy when the SNES mixes video modes mid-frame)
    - mvn/mvp opcodes were not setting the DB register
    - Fixed joypad input in many games (Super Mario: All Stars, Dragon Quest III, etc.)
    - Major speedup with frakeskip option
    - Fixed default aspect ratio when emulator is first started
There´s probably a lot more, but that´s all I remember offhand... this release should be a lot closer to the quality of v0.005a, but still needs a bit more polishing.
2005-06-12 08:15:22 +00:00