Commit graph

3018 commits

Author SHA1 Message Date
byuu
c6918fc170 Fix "make clean" when using cmd.exe shell on Windows 2020-01-16 05:40:55 +09:00
byuu
1afd440c86 Revert Emulator::Audio to use doubles instead of floats
* fixes ODR violations, but is slightly slower (378fps->376fps)
2020-01-16 05:34:00 +09:00
byuu
702977f0b9 Mosaic cleanups. 2020-01-16 05:26:56 +09:00
byuu
fb463d34ef v114.1
Improved vertical mosaic emulation.
2020-01-16 05:09:52 +09:00
byuu
55e78b03de Point to specific project. 2020-01-08 18:50:07 +09:00
byuu
47dcdc1b4f Added Windows binary release link. 2020-01-08 18:49:40 +09:00
byuu
e13ab011eb v114
Added fast PPU override for Marvelous (fixes text rendering)
Fixed disassembly of SNES CPU opcodes 0x74-0x76 [invertego]
2020-01-08 18:46:53 +09:00
Lior Halphon
0737655753 Merge branch 'master' into JoyKit 2020-01-03 23:42:25 +02:00
Lior Halphon
95af00a752 speling is veri difikult 2020-01-03 21:11:45 +02:00
Lior Halphon
89713521d4
Merge pull request #222 from Pixelnarium/master
fix SDL build -> Windows.h include at the wrong place
2020-01-02 11:54:27 +02:00
Pixelnarium
5a1812f237 fix SDL build 2020-01-02 10:50:55 +01:00
Lior Halphon
23c7fb2885 Update version, update copyright year 2020-01-01 23:43:36 +02:00
Lior Halphon
e9f6667cf5 Minor build cleanup 2020-01-01 23:36:15 +02:00
byuu
892f202945 Updated SNES game databases 2020-01-01 18:45:11 +09:00
Lior Halphon
3882b1b4b9 Fix Windows build, hopefully fix High DPI support on Windows 10 (fixes #202) 2020-01-01 00:27:41 +02:00
Lior Halphon
7929573dc1 Refinements to the last commit 2020-01-01 00:17:54 +02:00
byuu
e575196abc . 2019-12-31 19:42:11 +09:00
byuu
404caeab50 The input workaround for Taikyoku Igo benefits:
Williams Arcade's Greatest Hits and World Masters Golf;
in very subtle ways, so enable it for those two titles as well.
2019-12-31 19:40:35 +09:00
byuu
dde9b4c2c7 v113.5
It seems auto-joypad poll timing is needed for most games.
So that's back in as before. Instead, I added an override for
Taikyoku Igo - Goliath specifically, until auto-joypad emulation
can be improved further.
2019-12-31 10:22:31 +09:00
Lior Halphon
e434b625ea Allow the fullscreen key combo to work while in the menu 2019-12-30 16:19:06 +01:00
byuu
793f2e5bf4 v113.4
Completely disabled auto-joypad timing (happens immediately)
(fixes World Masters until this can be emulated fully)
Disabled fast PPU for Winter Olympic Games
(changes OAM tiledata address mid-frame)
Disabled fast PPU for World Cup Striker
(I'm not sure yet why it's not compatible)
Cleared overscan region when disabling overscan
(fixes World Class Service SNES Tester)
Added override for invalid SNES header in Yuyu no Quiz de Go! Go!
2019-12-30 06:00:17 +09:00
Lior Halphon
4c24323530 Fix Game Boy Camera support in macOS Mojave and newer 2019-12-29 17:34:43 +01:00
byuu
cc4ab9bc25 Added workaround to reduce auto-joypad polling delays
(until we can emulate the behavior more faithfully)
2019-12-28 13:53:06 +09:00
byuu
2551f20f3a v113.3
Fixed region heuristics for the one Scandanavian SNES game release
2019-12-28 13:41:57 +09:00
byuu
5b29ddbcaa Add hotfix for Nichibutsu Arcade Classics (Japan)
* Frisky Tom hangs sometimes when memory is randomized
2019-12-27 08:58:09 +09:00
byuu
ac4d16c917 Revert gamepak firmware naming to use architecture instead of identifier
* identifier naming interferes with game ROM naming lookup
2019-12-27 08:51:05 +09:00
byuu
01c16dcf4d Fix Taikyoku Igo - Goliath
(clear $4218-421f to 1s instead of 0s at start of auto-joypad polling)
2019-12-27 08:32:18 +09:00
byuu
169c0871c7 Added Super SWIV fast PPU override 2019-12-27 08:17:39 +09:00
Lior Halphon
8a99d41c31 Fix broken SDL builds on macOS and Windows 2019-12-26 02:00:58 +02:00
byuu
ffee61a1b1
Merge pull request #250 from Sintendo/xcode11-opengl-fix
ruby/CGL: explicitly set current OpenGL context
2019-12-24 18:51:01 +09:00
Sintendo
526df86ee6 ruby/CGL: explicitly set current OpenGL context
On builds made with Xcode 11+ the current OpenGL context wasn't being
properly configured anymore, resulting in shader compilation errors and
a red screen.

Explicitly calling makeCurrentContext fixes this.
2019-12-23 22:30:58 +01:00
byuu
748cf44f35 Added run-ahead support to libretro target [realnc]
Fixed typo in the GUI regarding HD mode 7 +/- hotkeys
2019-12-19 22:04:14 +09:00
byuu
a4f96f0648 Fix link. 2019-12-19 21:16:53 +09:00
byuu
2ca1bab9ed Updated links in readme file. 2019-12-19 21:16:06 +09:00
byuu
1e6a745f19 v113.1
Emergency hotfix for an issue affecting manually created save states.
Still need to determine root cause, but for now, reverting the code.
2019-12-16 01:59:39 +09:00
byuu
90b1350110 v113 2019-12-11 22:02:23 +09:00
byuu
357d054c19 Fix LLE gamepak firmware name lookups (use identifier, not architecture) 2019-12-11 21:56:29 +09:00
byuu
d62e3f3362 v112.14
Finally corrected Super Game Boy 2 audio [LIJI]
2019-12-11 21:40:07 +09:00
Anthony J. Bentley
7c9508ae96 Include the canonical SDL2 path, which drops the SDL2/ prefix.
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
2019-12-10 00:56:34 -07:00
byuu
4ec45a7453 Some more testing for Super Game Boy audio mixing. 2019-12-09 09:23:33 +09:00
byuu
f5d40bd1ee Testing: added Super Game Boy audio mixing test function. 2019-12-09 00:08:37 +09:00
byuu
6aa7c944d5 v112.3
Improvements to ruby driver crash detection.
Workaround added for rare crash on close on Windows.
2019-12-08 01:39:46 +09:00
byuu
dafd673177 v112.12
Update to SameBoy-master [2019-12-02]
2019-12-02 20:22:51 +09:00
byuu
a64c1adaa8 v112.11
SFC: Disable color blending for first hires pixel with accuracy PPU
(fixes a green scanline on the left-edge of Jurassic Park)
libco: Don't include <sys/mman.h> when not using mprotect
nall: Detect Windows without invoking uname [Alcaro]
2019-12-02 19:54:03 +09:00
byuu
1c7e6c58c3 v106.232
Correct merge issue with libco
Don't invoke uname on Windows targets [Alcaro]
2019-12-02 19:45:14 +09:00
byuu
0d6a02168b v106.231
SFC: disable math color bleed for first pixel
(fixes green line on the left-edge of Jurassic Park)
SFC/GG: attach Screen settings to Screen node, not PPU/VDP node
(fixes remembering Screen settings)
2019-12-02 19:28:48 +09:00
Nikos Chantziaras
d094c21824 Don't include sys/mman.h when not using mprotect 2019-11-25 13:26:30 +02:00
Lior Halphon
0ea361a82f
Merge pull request #207 from libretro/master
Update from downstream
2019-11-22 11:29:10 +02:00
retro-wertz
436dc0b67a Fix GBC memory map and add IO port range for cheevos 2019-11-21 22:53:11 -05:00
Lior Halphon
bd9ac204c2 Allow SameBoy to compile on 4-byte-bools platforms 2019-11-20 22:40:03 +02:00