bsnes-plus/supergameboy/libgambatte/src
2020-02-09 19:18:38 -05:00
..
file start updating libgambatte 2020-01-03 00:16:39 -05:00
mem SGB: emulate boot ROM instead of faking it; should fix some potential timing issues w/ SGB detection (see #248) 2020-02-09 17:18:37 -05:00
sound start updating libgambatte 2020-01-03 00:16:39 -05:00
video start updating libgambatte 2020-01-03 00:16:39 -05:00
bitmap_font.cpp start updating libgambatte 2020-01-03 00:16:39 -05:00
bitmap_font.h start updating libgambatte 2020-01-03 00:16:39 -05:00
counterdef.h start updating libgambatte 2020-01-03 00:16:39 -05:00
cpu.cpp add call/return tracking to sgb debug 2020-02-06 22:44:15 -05:00
cpu.h SGB: more accurate handling of LCD buffering, per #247. this also involves modifying libgambatte to return after finishing a scanline and not just after finishing a frame, in order to keep it from running too far ahead before the SGB BIOS has buffered current LCD output successfully 2020-02-08 21:26:55 -05:00
gambatte.cpp SGB: emulate boot ROM instead of faking it; should fix some potential timing issues w/ SGB detection (see #248) 2020-02-09 17:18:37 -05:00
initstate.cpp SGB: emulate boot ROM instead of faking it; should fix some potential timing issues w/ SGB detection (see #248) 2020-02-09 17:18:37 -05:00
initstate.h start updating libgambatte 2020-01-03 00:16:39 -05:00
insertion_sort.h start updating libgambatte 2020-01-03 00:16:39 -05:00
interrupter.cpp add call/return tracking to sgb debug 2020-02-06 22:44:15 -05:00
interrupter.h add call/return tracking to sgb debug 2020-02-06 22:44:15 -05:00
interruptrequester.cpp start updating libgambatte 2020-01-03 00:16:39 -05:00
interruptrequester.h start updating libgambatte 2020-01-03 00:16:39 -05:00
loadres.cpp start updating libgambatte 2020-01-03 00:16:39 -05:00
memory.cpp sgb: revisit JOYP handling (#248) 2020-02-09 19:18:38 -05:00
memory.h SGB: emulate boot ROM instead of faking it; should fix some potential timing issues w/ SGB detection (see #248) 2020-02-09 17:18:37 -05:00
minkeeper.h start updating libgambatte 2020-01-03 00:16:39 -05:00
osd_element.h start updating libgambatte 2020-01-03 00:16:39 -05:00
savestate.h SGB: emulate boot ROM instead of faking it; should fix some potential timing issues w/ SGB detection (see #248) 2020-02-09 17:18:37 -05:00
sound.cpp start updating libgambatte 2020-01-03 00:16:39 -05:00
sound.h start updating libgambatte 2020-01-03 00:16:39 -05:00
state_osd_elements.cpp start updating libgambatte 2020-01-03 00:16:39 -05:00
state_osd_elements.h start updating libgambatte 2020-01-03 00:16:39 -05:00
statesaver.cpp SGB: emulate boot ROM instead of faking it; should fix some potential timing issues w/ SGB detection (see #248) 2020-02-09 17:18:37 -05:00
statesaver.h start updating libgambatte 2020-01-03 00:16:39 -05:00
tima.cpp start updating libgambatte 2020-01-03 00:16:39 -05:00
tima.h start updating libgambatte 2020-01-03 00:16:39 -05:00
video.cpp SGB: more accurate handling of LCD buffering, per #247. this also involves modifying libgambatte to return after finishing a scanline and not just after finishing a frame, in order to keep it from running too far ahead before the SGB BIOS has buffered current LCD output successfully 2020-02-08 21:26:55 -05:00
video.h SGB: more accurate handling of LCD buffering, per #247. this also involves modifying libgambatte to return after finishing a scanline and not just after finishing a frame, in order to keep it from running too far ahead before the SGB BIOS has buffered current LCD output successfully 2020-02-08 21:26:55 -05:00