..
alt
bsnes v114.1 vertical mosaic behavior ( fixes #257 )
2020-07-27 22:43:36 -04:00
audio
allow multiple simultaneous coprocessor audio sources
2020-02-08 00:04:06 -05:00
cartridge
dos: fixed floppy memory bug, added xml mapping
2021-07-26 17:30:06 -04:00
cheat
improve handling of cheats to handle things other than WRAM ( closes #97 )
2018-06-10 22:55:22 -04:00
chip
dos: fixed floppy memory bug, added xml mapping
2021-07-26 17:30:06 -04:00
config
Merge branch 'master' into vramexpand
2019-10-08 20:31:03 -04:00
cpu
backport bsnes v108.13 dma timing ( fixes #260 )
2020-07-23 21:58:57 -04:00
debugger
DSP register r/w breakpoints ( #250 )
2020-02-24 22:20:12 -05:00
dsp
backport some scheduler improvements from current bsnes; should hopefully fix some potential serialization deadlocks including possibly what was causing issues #233 and #240
2019-12-07 17:27:32 -05:00
input
sgb: add support for hori sgb commander (overclock mode doesn't work yet)
2020-01-07 18:37:03 -05:00
interface
add experimental SPC/SNSF playback plugin
2017-01-21 05:45:17 -05:00
libsnes
Nonexistent MappedRAM's size() is now 0 and not a magic number
2015-05-01 09:34:33 -04:00
memory
dos: fixed floppy memory bug, added xml mapping
2021-07-26 17:30:06 -04:00
ppu
bsnes v114.1 vertical mosaic behavior ( fixes #257 )
2020-07-27 22:43:36 -04:00
scheduler
backport some scheduler improvements from current bsnes; should hopefully fix some potential serialization deadlocks including possibly what was causing issues #233 and #240
2019-12-07 17:27:32 -05:00
smp
backport Kishin Douji Zenki fix from bsnes v112.6
2020-05-08 21:26:14 -04:00
system
preliminary SFX-DOS support, only keyboard input emulated for now
2020-07-28 22:48:12 -04:00
video
add experimental SPC/SNSF playback plugin
2017-01-21 05:45:17 -05:00
Makefile
preliminary SFX-DOS support, only keyboard input emulated for now
2020-07-28 22:48:12 -04:00
profile-accuracy.hpp
initial commit
2014-11-26 18:35:12 -05:00
profile-compatibility.hpp
get rid of performance PPU and use compatibility PPU for both compatibility and performance profiles; they both perform basically the same and it wasn't really worth the burden of maintaining both
2019-10-08 18:16:57 -04:00
profile-performance.hpp
get rid of performance PPU and use compatibility PPU for both compatibility and performance profiles; they both perform basically the same and it wasn't really worth the burden of maintaining both
2019-10-08 18:16:57 -04:00
snes.hpp
add cursor/arrow key support
2020-07-28 23:39:13 -04:00