bsnes-plus/bsnes/ui-qt/input/userinterface-states.cpp
2014-11-26 18:35:12 -05:00

153 lines
4.1 KiB
C++

InputGroup userInterfaceStates(InputCategory::UserInterface, "States");
namespace UserInterfaceStates {
struct Rewind : HotkeyInput {
void pressed() {
::state.rewind();
}
Rewind() : HotkeyInput("Rewind", "input.userInterface.states.rewind") {
name = "KB0::Backspace";
userInterfaceStates.attach(this);
}
} rewind;
struct LoadActiveState : HotkeyInput {
void pressed() {
::state.load(::state.active);
}
LoadActiveState() : HotkeyInput("Load Active Quick State", "input.userInterface.states.loadActiveQuickState") {
name = "KB0::F4";
userInterfaceStates.attach(this);
}
} loadActiveState;
struct SaveActiveState : HotkeyInput {
void pressed() {
::state.save(::state.active);
}
SaveActiveState() : HotkeyInput("Save Active Quick State", "input.userInterface.states.saveActiveQuickState") {
name = "KB0::F2";
userInterfaceStates.attach(this);
}
} saveActiveState;
struct SelectActiveState : HotkeyInput {
void pressed() {
stateSelectWindow->show();
}
SelectActiveState() : HotkeyInput("Select Active Quick State", "input.userInterface.states.selectActiveQuicKState") {
name = "KB0::F3";
userInterfaceStates.attach(this);
}
} selectActiveState;
struct DecrementAndLoadState : HotkeyInput {
void pressed() {
::state.active = (::state.active + 10 - 1) % 10;
::state.load(::state.active);
}
DecrementAndLoadState() : HotkeyInput("Decrement and Load State", "input.userInterface.states.decrementAndLoadState") {
userInterfaceStates.attach(this);
}
} decrementAndLoadState;
struct SaveAndIncrementState : HotkeyInput {
void pressed() {
::state.save(::state.active);
::state.active = (::state.active + 10 + 1) % 10;
}
SaveAndIncrementState() : HotkeyInput("Save and Increment State", "input.userInterface.states.saveAndIncrementState") {
userInterfaceStates.attach(this);
}
} saveAndIncrementState;
struct DecrementActiveState : HotkeyInput {
void pressed() {
::state.active = (::state.active + 10 - 1) % 10;
utility.showMessage(string() << "Quick state " << (::state.active + 1) << " selected.");
}
DecrementActiveState() : HotkeyInput("Decrement Active Quick State Slot", "input.userInterface.states.decrementActiveQuickState") {
userInterfaceStates.attach(this);
}
} decrementActiveState;
struct IncrementActiveState : HotkeyInput {
void pressed() {
::state.active = (::state.active + 10 + 1) % 10;
utility.showMessage(string() << "Quick state " << (::state.active + 1) << " selected.");
}
IncrementActiveState() : HotkeyInput("Increment Active Quick State Slot", "input.userInterface.states.incrementActiveQuickState") {
userInterfaceStates.attach(this);
}
} incrementActiveState;
struct LoadState1 : HotkeyInput {
void pressed() {
::state.load(0);
}
LoadState1() : HotkeyInput("Load Quick State 1", "input.userInterface.states.loadQuickState1") {
userInterfaceStates.attach(this);
}
} loadState1;
struct LoadState2 : HotkeyInput {
void pressed() {
::state.load(1);
}
LoadState2() : HotkeyInput("Load Quick State 2", "input.userInterface.states.loadQuickState2") {
userInterfaceStates.attach(this);
}
} loadState2;
struct LoadState3 : HotkeyInput {
void pressed() {
::state.load(2);
}
LoadState3() : HotkeyInput("Load Quick State 3", "input.userInterface.states.loadQuickState3") {
userInterfaceStates.attach(this);
}
} loadState3;
struct SaveState1 : HotkeyInput {
void pressed() {
::state.save(0);
}
SaveState1() : HotkeyInput("Save Quick State 1", "input.userInterface.states.saveQuickState1") {
userInterfaceStates.attach(this);
}
} saveState1;
struct SaveState2 : HotkeyInput {
void pressed() {
::state.save(1);
}
SaveState2() : HotkeyInput("Save Quick State 2", "input.userInterface.states.saveQuickState2") {
userInterfaceStates.attach(this);
}
} saveState2;
struct SaveState3 : HotkeyInput {
void pressed() {
::state.save(2);
}
SaveState3() : HotkeyInput("Save Quick State 3", "input.userInterface.states.saveQuickState3") {
userInterfaceStates.attach(this);
}
} saveState3;
}