bsnes-plus/bsnes/snes/system/system.hpp

65 lines
1.3 KiB
C++

class Interface;
class System : property<System> {
public:
enum class Region : unsigned { NTSC = 0, PAL = 1, Autodetect = 2 };
enum class ExpansionPortDevice : unsigned { None = 0, BSX = 1 };
void run();
void runtosave();
void init(Interface*);
void term();
void power();
void reset();
void unload();
void frame();
void scanline();
//return *active* system information (settings are cached upon power-on)
readonly<Region> region;
readonly<ExpansionPortDevice> expansion;
readonly<unsigned> cpu_frequency;
readonly<unsigned> apu_frequency;
readonly<unsigned> serialize_size;
serializer serialize();
bool unserialize(serializer&);
System();
private:
Interface *interface;
bool runthreadtosave(cothread_t&);
void serialize(serializer&);
void serialize_all(serializer&);
void serialize_init();
friend class Cartridge;
friend class Video;
friend class Audio;
friend class Input;
};
struct Random {
void seed(unsigned seed);
unsigned operator()(unsigned result);
void serialize(serializer&);
private:
nall::random_cyclic _random;
};
#include <video/video.hpp>
#include <audio/audio.hpp>
#include <input/input.hpp>
#include <config/config.hpp>
#include <debugger/debugger.hpp>
#include <interface/interface.hpp>
#include <scheduler/scheduler.hpp>
extern System system;
extern Random random;