bsnes-plus/bsnes/snes/alt/ppu
Devin Acker a632b50acc fix up a few long-standing display quirks:
- don't clear the display when toggling fullscreen
- clear the overscan area when disabling overscan (for PAL window sizes)
- always actively draw to the display even when no cart is loaded,
rather than relying on the blank canvas widget to always get drawn
correctly
- properly clear some video drivers' buffer (e.g. OpenGL) on startup
2021-08-14 22:21:50 -04:00
..
debugger bsnes v114.1 vertical mosaic behavior (fixes #257) 2020-07-27 22:43:36 -04:00
memory get rid of performance PPU and use compatibility PPU for both compatibility and performance profiles; they both perform basically the same and it wasn't really worth the burden of maintaining both 2019-10-08 18:16:57 -04:00
mmio get rid of performance PPU and use compatibility PPU for both compatibility and performance profiles; they both perform basically the same and it wasn't really worth the burden of maintaining both 2019-10-08 18:16:57 -04:00
render ares v115 high res (mode 5/6) mosaic logic (fixes #262) 2020-08-03 20:07:56 -04:00
ppu.cpp fix up a few long-standing display quirks: 2021-08-14 22:21:50 -04:00
ppu.hpp Merge branch 'master' into vramexpand 2019-10-08 20:31:03 -04:00
serialization.cpp get rid of performance PPU and use compatibility PPU for both compatibility and performance profiles; they both perform basically the same and it wasn't really worth the burden of maintaining both 2019-10-08 18:16:57 -04:00