#include "symbol_file_interface.hpp" class SymbolMap; class WlaSymbolFile : public SymbolFileInterface { public: WlaSymbolFile() {} virtual ~WlaSymbolFile() {} const char *getName() const; const char *getDescription() const; int32_t scoreReadString(const nall::lstring &rows) const; bool read(const nall::lstring &rows, SymbolMap *map) const; nall::string filteredRow(const nall::string &input) const; bool write(nall::file &file, SymbolMap *map) const; uint32_t getFeatures() const; protected: string writeAddress(uint32_t address) const; };