common := ../common nall := $(common)/nall include $(nall)/Makefile c := $(compiler) -x c -std=gnu99 cpp := $(compiler) -std=gnu++0x flags := -O3 -fomit-frame-pointer -I. -I$(common) -Icommon -Ilibgambatte/include -Ilibgambatte/src link := ifeq ($(platform),x) flags := -fPIC $(flags) link += -s else ifeq ($(platform),osx) flags += -fPIC -march=native -mmacosx-version-min=10.10 link += -F/usr/local/lib -mmacosx-version-min=10.10 endif objects := supergameboy objects += bitmap_font cpu gambatte initstate interrupter interruptrequester objects += loadres memory sound state_osd_elements statesaver tima video objects += cartridge memptrs pakinfo rtc objects += channel1 channel2 channel3 channel4 duty_unit envelope_unit length_counter objects += ly_counter lyc_irq next_m0_time ppu sprite_mapper objects += file compile = \ @echo Compiling $<... &&\ $(strip \ $(if $(filter %.c,$<), \ $(c) $(flags) $1 -c $< -o $@, \ $(if $(filter %.cpp,$<), \ $(cpp) $(flags) $1 -c $< -o $@ \ ) \ ) \ ) %.o: $<; $(call compile) all: build; objects := $(patsubst %,obj/%.o,$(objects)) #################### ### supergameboy ### #################### obj/supergameboy.o: supergameboy.cpp *.cpp *.hpp $(call rwildcard,interface/) ################### ### libgambatte ### ################### obj/bitmap_font.o: libgambatte/src/bitmap_font.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/cpu.o: libgambatte/src/cpu.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/gambatte.o: libgambatte/src/gambatte.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/initstate.o: libgambatte/src/initstate.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/interrupter.o: libgambatte/src/interrupter.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/interruptrequester.o: libgambatte/src/interruptrequester.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/loadres.o: libgambatte/src/loadres.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/memory.o: libgambatte/src/memory.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/sound.o: libgambatte/src/sound.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/state_osd_elements.o: libgambatte/src/state_osd_elements.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/statesaver.o: libgambatte/src/statesaver.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/tima.o: libgambatte/src/tima.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/video.o: libgambatte/src/video.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/cartridge.o: libgambatte/src/mem/cartridge.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/memptrs.o: libgambatte/src/mem/memptrs.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/pakinfo.o: libgambatte/src/mem/pakinfo.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/rtc.o: libgambatte/src/mem/rtc.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/channel1.o: libgambatte/src/sound/channel1.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/channel2.o: libgambatte/src/sound/channel2.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/channel3.o: libgambatte/src/sound/channel3.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/channel4.o: libgambatte/src/sound/channel4.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/duty_unit.o: libgambatte/src/sound/duty_unit.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/envelope_unit.o: libgambatte/src/sound/envelope_unit.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/length_counter.o: libgambatte/src/sound/length_counter.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/ly_counter.o: libgambatte/src/video/ly_counter.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/lyc_irq.o: libgambatte/src/video/lyc_irq.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/next_m0_time.o: libgambatte/src/video/next_m0_time.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/ppu.o: libgambatte/src/video/ppu.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/sprite_mapper.o: libgambatte/src/video/sprite_mapper.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/file.o: libgambatte/src/file/file.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) ############### ### targets ### ############### build: $(objects) ifeq ($(platform),$(filter $(platform),win msys)) @echo Linking supergameboy.dll... @$(cpp) $(link) -o supergameboy.dll -shared -Wl,--out-implib,libsupergameboy.a $(objects) $(qtlib) else ifeq ($(platform),osx) @echo Linking libsupergameboy.dylib... @ar rcs libsupergameboy.a $(objects) @$(cpp) $(link) -o libsupergameboy.dylib -shared -dynamiclib $(objects) $(qtlib) else @echo Linking libsupergameboy.so... @ar rcs libsupergameboy.a $(objects) @$(cpp) $(link) -o libsupergameboy.so -shared -Wl,-soname,libsupergameboy.so.1 $(objects) $(qtlib) endif install: ifeq ($(platform),x) install -D -m 755 libsupergameboy.a $(DESTDIR)$(prefix)/lib install -D -m 755 libsupergameboy.so $(DESTDIR)$(prefix)/lib ldconfig -n $(DESTDIR)$(prefix)/lib else @echo Install not available for current platform endif clean: -@$(call delete,obj/*.o) -@$(call delete,libsupergameboy.a) -@$(call delete,supergameboy.dll) -@$(call delete,libsupergameboy.dylib) -@$(call delete,libsupergameboy.so)