#include namespace nall { class string; } extern "C" { const char* snesmusic_supported(); void snesmusic_unload(); bool snesmusic_loaded(); bool snesmusic_load_spc(nall::string &filename, uint8_t *&dump, uint16_t &pc, uint8_t (®s)[4], uint8_t &p); bool snesmusic_load_snsf(nall::string &filename, uint8_t *&data, unsigned &size); void snesmusic_render(uint16_t*, unsigned, unsigned, unsigned); }