devinacker
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e961807f99
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account for system state w/r/t/ canvas updates
(i.e. so that non-Qt video drivers will let Qt handle painting when the
system isn't actually powered on)
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2016-11-20 16:08:30 -05:00 |
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devinacker
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33cf22f843
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don't sometimes paint BG over hw rendering context
(this caused flickering when resizing or changing focus which was a
major problem when emulation is paused due to debugging; should address
#49)
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2016-08-05 23:38:10 -04:00 |
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Alex.W.Jackson@gmail.com
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c8a0e84c4b
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ruby: on second thought, let's not reallocate the buffer every single frame
git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@49 fe182637-1eec-a322-cce2-af8e45122353
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2015-04-26 13:36:53 -04:00 |
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Michał Ziąbkowski
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0d4a273a8f
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Ported OpenGL and Direct3D backend changes from bsnes-0.083.
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2015-04-25 23:21:48 +02:00 |
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devinacker
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d88ac78d30
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initial commit
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2014-11-26 18:35:12 -05:00 |
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