Devin Acker
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821f165f7e
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less verbose makefile output
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2021-12-16 00:09:33 -05:00 |
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Devin Acker
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a8f91cf151
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sgb: use 24-bit addresses to make debugger more aware of MBC bank
switching (#249)
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2020-02-27 18:43:15 -05:00 |
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devinacker
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c7a3bac533
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sgb: revisit JOYP handling (#248)
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2020-02-09 19:18:38 -05:00 |
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devinacker
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b769e9dd3d
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SGB: emulate boot ROM instead of faking it; should fix some potential timing issues w/ SGB detection (see #248)
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2020-02-09 17:18:37 -05:00 |
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devinacker
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8b1b7bcab6
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SGB: more accurate handling of LCD buffering, per #247. this also involves modifying libgambatte to return after finishing a scanline and not just after finishing a frame, in order to keep it from running too far ahead before the SGB BIOS has buffered current LCD output successfully
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2020-02-08 21:26:55 -05:00 |
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devinacker
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ffaf4c7881
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add call/return tracking to sgb debug
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2020-02-06 22:44:15 -05:00 |
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devinacker
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59136f907f
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sgb: get mlt_req status from 003 rather than from incoming command packet
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2020-01-07 22:46:53 -05:00 |
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devinacker
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d154a0e20f
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fix a libgambatte regression where MBC3 games could crash the emulator when enabling the RTC
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2020-01-07 22:30:22 -05:00 |
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devinacker
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5bdd8019d8
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don't try to use sgb register interface if sgb isn't loaded
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2020-01-04 11:58:40 -05:00 |
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devinacker
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3bffe217ef
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Merge branch 'master' into sgbdebug
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2020-01-04 03:34:58 -05:00 |
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devinacker
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fc5f851439
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sgb: use ptrdiff_t when checking RAM size
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2020-01-04 03:34:36 -05:00 |
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devinacker
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ac35b36972
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sgb register editing interface
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2020-01-04 02:01:14 -05:00 |
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devinacker
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4c5f1d0c28
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start adding sgb disassembly/debugging stuff
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2020-01-04 01:25:54 -05:00 |
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devinacker
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4cae48a581
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more sgb memory viewing
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2020-01-03 03:29:55 -05:00 |
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devinacker
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acc3304825
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begin minimal sgb debug interface
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2020-01-03 02:48:51 -05:00 |
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devinacker
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9c3cf5e35c
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fix SGB multiplayer input
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2020-01-03 00:38:15 -05:00 |
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devinacker
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14ae94c570
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start updating libgambatte
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2020-01-03 00:16:39 -05:00 |
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devinacker
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11e75a8509
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sgb: backport some recent MLT_REQ fixes (#242)
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2019-12-18 18:43:46 -05:00 |
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devinacker
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d4af262679
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get rid of redundant library code
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2018-06-23 01:46:49 -04:00 |
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devinacker
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396656d716
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build properly with msys2/pkg-config
(should fix #28, will add this as an option to the build instructions
later)
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2018-05-29 23:15:09 -04:00 |
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Alex W. Jackson
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8a878d356e
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nall: let's not do a switch() on every. single. call to keyboard(), mouse(), and joypad()
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2017-06-28 19:27:19 -04:00 |
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devinacker
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68e45c3e0c
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slight makefile updates
including a better detection of Windows that doesn't make any
assumptions about letter case in environment variable names
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2016-11-21 20:23:53 -05:00 |
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devinacker
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b269bf01bc
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sgb: apply OS X flag updates to correct platform
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2016-10-30 03:03:02 -04:00 |
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David Lindecrantz
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c28a0538cd
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OSX flags
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2016-10-25 13:34:07 +02:00 |
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Alex W. Jackson
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8285c9e064
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sdd1: apply latest byuu findings
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2016-05-02 01:24:55 -04:00 |
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devinacker
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a06eafe962
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use safer #define name for dllexport
(in hindsight, with bsnes and Qt both using __declspec(dllexport)
separately I have no idea how this was even compiling)
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2015-06-30 21:53:42 -04:00 |
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David Lindecrantz
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50f44a2c78
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Makefile changes for OS X
"make all" also builds plugins
"make install" on OS X builds plugins, copies them to bundle frameworks, and moves bundle to /Applications
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2015-06-02 13:37:59 +02:00 |
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Alex.W.Jackson@gmail.com
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4fec1b522c
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Don't map cart RAM in XML when there isn't any
git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@55 fe182637-1eec-a322-cce2-af8e45122353
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2015-05-01 09:26:10 -04:00 |
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Alex.W.Jackson@gmail.com
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cc1bc58bca
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nall: detect platform correctly on Cygwin; noinline -> neverinline
git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@50 fe182637-1eec-a322-cce2-af8e45122353
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2015-04-29 21:20:54 -04:00 |
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Alex.W.Jackson@gmail.com
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fbe6eaebf5
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And one more
git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@47 fe182637-1eec-a322-cce2-af8e45122353
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2015-04-26 13:36:21 -04:00 |
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Alex.W.Jackson@gmail.com
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88da612d6a
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Various fixes for Clang, some of which were genuine bugs as well
git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@45 fe182637-1eec-a322-cce2-af8e45122353
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2015-04-26 13:36:11 -04:00 |
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Alex.W.Jackson@gmail.com
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d58a0f0fd5
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memory: Make breakpoint mirroring work with MMIO (requiring some changes to BSXCart). While at it, remove some redundant masking and replace some magic numbers with enums
git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@40 fe182637-1eec-a322-cce2-af8e45122353
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2015-04-18 19:54:25 -04:00 |
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Alex.W.Jackson@gmail.com
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c32aab37ff
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Distinguish BS-X Flash Memory Packs from mask ROM data packs (Same Game/SD Gundam G-Next); distinguish slotted SA-1 carts from regular ones; fix SFA2 which the previous commit broke
git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@39 fe182637-1eec-a322-cce2-af8e45122353
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2015-04-18 19:54:17 -04:00 |
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Alex W. Jackson
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70150d9a25
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Tidy up cartridge XML generation; don't map cartridge stuff where WRAM is
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2015-04-13 17:19:08 +02:00 |
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Alex W. Jackson
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3dd6d2b155
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Fix Sufami Turbo mapping and SRAM size; show more Game Boy and Sufami Turbo cartridge info in the file browser
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2015-04-13 17:19:08 +02:00 |
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devinacker
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b9cfb885d4
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create output dirs on checkout
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2015-03-18 13:38:32 -04:00 |
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devinacker
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d88ac78d30
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initial commit
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2014-11-26 18:35:12 -05:00 |
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