devinacker
5d16bcc629
ppu: non-ambiguous function name for frame counter
2015-05-25 03:03:10 -04:00
devinacker
6f300e6889
keep a proper frame count from the PPU
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that updates when the V-count rolls around instead of whenever the
frontend tells it to (unlike the other PPU counter values, this isn't
serialized since it has no effect on actual system state)
2015-05-25 01:06:43 -04:00
Alex.W.Jackson@gmail.com
8450956758
ppu/counter: enable two-way time travel; use it to simplify VRAM access timing tests
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git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@60 fe182637-1eec-a322-cce2-af8e45122353
2015-05-10 13:21:56 -04:00
Alex.W.Jackson@gmail.com
4c356646eb
Fixed bugs in previous commit: fieldlines() returned wrong result if called before line 128 in interlace mode, serialize() was missing a variable
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git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@58 fe182637-1eec-a322-cce2-af8e45122353
2015-05-03 13:04:08 -04:00
Alex.W.Jackson@gmail.com
7f118bd484
Emulate long scanline in PAL interlace mode; fix bug in performance CPU affecting Tetris Attack
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git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@57 fe182637-1eec-a322-cce2-af8e45122353
2015-05-02 20:41:33 -04:00
devinacker
d88ac78d30
initial commit
2014-11-26 18:35:12 -05:00