Commit graph

14 commits

Author SHA1 Message Date
devinacker
e4edc7a229 backport some scheduler improvements from current bsnes; should hopefully fix some potential serialization deadlocks including possibly what was causing issues #233 and #240 2019-12-07 17:27:32 -05:00
devinacker
afdd3e4cb8 updated cx4 instruction info (closes #196) 2018-11-24 00:24:43 -05:00
devinacker
05a65f5995 cx4: fix typo reading RAM from wrong source
(which affected no games due to the lack of on-cart RAM in both, but...)
2018-08-25 18:48:52 -04:00
devinacker
80260b66eb cx4: set irq in the same cycle as irqPending 2018-07-31 00:02:06 -04:00
devinacker
7df296f720 more Cx4 timing/mapping revisions 2018-07-29 22:24:33 -04:00
devinacker
8dfda29fc9 minor Cx4 timing tweaks (not tested) 2018-07-21 00:41:24 -04:00
devinacker
84bb255d16 cx4: missing parens (#172) 2018-05-07 22:55:04 -04:00
devinacker
54ffadff05 more Cx4 tweaks 2017-09-04 01:31:06 -04:00
devinacker
67b279fde7 Cx4 IRQs 2017-09-04 01:30:46 -04:00
devinacker
8946469816 start applying ikari_01's cx4 findings 2017-09-04 01:30:46 -04:00
devinacker
5d2846fd59 cx4 memory tweaks 2017-08-29 20:08:19 -04:00
devinacker
9ecf8b3777 backport higan's Cx4 LLE implementation 2017-08-27 12:09:39 -04:00
Alex.W.Jackson@gmail.com
88da612d6a Various fixes for Clang, some of which were genuine bugs as well
git-svn-id: http://bsnes-classic.googlecode.com/svn/trunk@45 fe182637-1eec-a322-cce2-af8e45122353
2015-04-26 13:36:11 -04:00
devinacker
d88ac78d30 initial commit 2014-11-26 18:35:12 -05:00