bsnes-mt/bsnes/target-bsnes/program/_states.cpp
2020-09-13 04:16:49 +03:00

344 lines
No EOL
7.9 KiB
C++

const uint Program::State::Signature = 0x5a22'0000;
auto Program::availableStates(string type) -> vector<State> {
vector<State> result;
if (!emulator->loaded()) {
return result;
}
if (gamePath().endsWith("/")) {
for (auto& file : directory::ifiles({statePath(), type}, "*.bst")) {
auto timestamp = file::timestamp({statePath(), type, file}, file::time::modify);
result.append({{type, file.trimRight(".bst", 1L)}, timestamp});
}
}
else {
Decode::ZIP input;
if (input.open(statePath())) {
for (auto& file : input.file) {
if (!file.name.match({type, "*.bst"})) {
continue;
}
result.append({file.name.trimRight(".bst", 1L), (uint64_t)file.timestamp});
}
}
}
return result;
}
auto Program::hasState(string filename) -> bool {
if (!emulator->loaded()) {
return false;
}
if (gamePath().endsWith("/")) {
return file::exists({statePath(), filename, ".bst"});
}
auto type = string{filename.split("/").first(), "/"};
return (bool)availableStates(type).find([&](auto& state) {
return state.name == filename;
});
}
auto Program::loadStateData(string filename) -> vector<uint8_t> {
if (!emulator->loaded()) {
return {};
}
vector<uint8_t> memory;
if (gamePath().endsWith("/")) {
string location = {statePath(), filename, ".bst"};
memory = file::read(location);
}
else {
string location = {filename, ".bst"};
Decode::ZIP input;
if (input.open(statePath())) {
for (auto& file : input.file) {
if (file.name != location) {
continue;
}
memory = input.extract(file);
break;
}
}
}
if (memory.size() < 3 * sizeof(uint)) { //too small to be a valid state file
return {};
}
if (memory::readl<sizeof(uint)>(memory.data()) != State::Signature) { //wrong format or version
return {};
}
return memory;
}
auto Program::loadState(string filename) -> bool {
string prefix = Location::file(filename);
if (auto memory = loadStateData(filename)) {
if (filename != "Quick/Undo") {
saveUndoState();
}
if (filename == "Quick/Undo") {
saveRedoState();
}
auto serializerRLE = Decode::RLE<1>({memory.data() + 3 * sizeof(uint), memory.size() - 3 * sizeof(uint)});
serializer s{serializerRLE.data(), (uint)serializerRLE.size()};
string message = bmt::get("States.incompatibleFormat").data(); // MT.
if (!emulator->unserialize(s)) {
return showMessage(message.replace('|', prefix)), false;
}
rewindReset(); //do not allow rewinding past a state load event
string loadedMessage = bmt::get("States.Loaded").data(); // MT.
return showMessage(loadedMessage.replace('|', prefix)), true;
}
else {
string notFoundMessage = bmt::get("States.NotFound").data(); // MT.
return showMessage(notFoundMessage.replace('|', prefix)), false;
}
}
auto Program::saveState(string filename) -> bool {
if (!emulator->loaded()) {
return false;
}
string prefix = Location::file(filename);
serializer s = emulator->serialize();
string message = bmt::get("States.FailedToSave").data(); // MT.
if (!s.size()) {
return showMessage(message.replace('|', prefix)), false;
}
auto serializerRLE = Encode::RLE<1>({s.data(), s.size()});
vector<uint8_t> previewRLE;
//this can be null if a state is captured before the first frame of video output after power/reset
if (screenshot.data) {
image preview;
preview.transform(0, 15, 0x8000, 0x7c00, 0x03e0, 0x001f);
preview.copy(screenshot.data, screenshot.pitch, screenshot.width, screenshot.height);
if (preview.width() != 256 || preview.height() != 240) {
preview.scale(256, 240, true);
}
previewRLE = Encode::RLE<2>({preview.data(), preview.size()});
}
vector<uint8_t> saveState;
saveState.resize(3 * sizeof(uint));
memory::writel<sizeof(uint)>(saveState.data() + 0 * sizeof(uint), State::Signature);
memory::writel<sizeof(uint)>(saveState.data() + 1 * sizeof(uint), serializerRLE.size());
memory::writel<sizeof(uint)>(saveState.data() + 2 * sizeof(uint), previewRLE.size());
saveState.append(serializerRLE);
saveState.append(previewRLE);
if (gamePath().endsWith("/")) {
string location = {statePath(), filename, ".bst"};
directory::create(Location::path(location));
if (!file::write(location, saveState)) {
string unableMessage = bmt::get("States.UnableToWriteToDisk").data(); // MT.
return showMessage(unableMessage.replace('|', prefix)), false;
}
}
else {
string location = {filename, ".bst"};
struct State {
string name;
time_t timestamp;
vector<uint8_t> memory;
};
vector<State> states;
Decode::ZIP input;
if (input.open(statePath())) {
for (auto& file : input.file) {
if (!file.name.endsWith(".bst") || file.name == location) {
continue;
}
states.append({file.name, file.timestamp, input.extract(file)});
}
}
input.close();
Encode::ZIP output{statePath()};
for (auto& state : states) {
output.append(state.name, state.memory.data(), state.memory.size(), state.timestamp);
}
output.append(location, saveState.data(), saveState.size());
}
string slotString = prefix; // MT.
if (filename.beginsWith("Quick/")) {
presentation.updateStateMenus();
slotString.replace("Slot", bmt::get("Tools.SaveState.Slot").data()); // MT.
}
stateManager.stateEvent(filename);
string savedMessage = string(bmt::get("States.Saved").data()).replace('|', slotString); // MT.
return showMessage(savedMessage), true;
}
auto Program::saveUndoState() -> bool {
auto statusTime = this->statusTime;
auto statusMessage = this->statusMessage;
auto result = saveState("Quick/Undo");
this->statusTime = statusTime;
this->statusMessage = statusMessage;
return result;
}
auto Program::saveRedoState() -> bool {
auto statusTime = this->statusTime;
auto statusMessage = this->statusMessage;
auto result = saveState("Quick/Redo");
this->statusTime = statusTime;
this->statusMessage = statusMessage;
return result;
}
auto Program::removeState(string filename) -> bool {
if (!emulator->loaded()) {
return false;
}
bool result = false;
if (gamePath().endsWith("/")) {
string location = {statePath(), filename, ".bst"};
result = file::remove(location);
}
else {
bool found = false;
string location = {filename, ".bst"};
struct State { string name; time_t timestamp; vector<uint8_t> memory; };
vector<State> states;
Decode::ZIP input;
if (input.open(statePath())) {
for (auto& file : input.file) {
if (file.name == location) {
found = true;
continue;
}
states.append({file.name, file.timestamp, input.extract(file)});
}
}
input.close();
if (states) {
Encode::ZIP output{statePath()};
for (auto& state : states) {
output.append(state.name, state.memory.data(), state.memory.size(), state.timestamp);
}
}
else {
//remove .bsz file if there are no states left in the archive
file::remove(statePath());
}
result = found;
}
if (result) {
presentation.updateStateMenus();
stateManager.stateEvent(filename);
}
return result;
}
auto Program::renameState(string from_, string to_) -> bool {
if (!emulator->loaded()) {
return false;
}
bool result = false;
if (gamePath().endsWith("/")) {
string from = {statePath(), from_, ".bst"};
string to = {statePath(), to_, ".bst"};
result = file::rename(from, to);
}
else {
bool found = false;
string from = {from_, ".bst"};
string to = {to_, ".bst"};
struct State { string name; time_t timestamp; vector<uint8_t> memory; };
vector<State> states;
Decode::ZIP input;
if (input.open(statePath())) {
for (auto& file : input.file) {
if (file.name == from) {
found = true;
file.name = to;
}
states.append({file.name, file.timestamp, input.extract(file)});
}
}
input.close();
Encode::ZIP output{statePath()};
for (auto& state : states) {
output.append(state.name, state.memory.data(), state.memory.size(), state.timestamp);
}
result = found;
}
if (result) {
stateManager.stateEvent(to_);
}
return result;
}