bsnes-mt/bsnes/target-bsnes/program/_hacks.cpp

141 lines
No EOL
5.1 KiB
C++

// Slightly refactored by MT.
auto Program::hackCompatibility() -> void {
string entropy = settings.emulator.hack.entropy;
bool fastJoypadPolling = false;
bool fastPPU = settings.emulator.hack.ppu.fast;
bool fastPPUNoSpriteLimit = settings.emulator.hack.ppu.noSpriteLimit;
bool fastDSP = settings.emulator.hack.dsp.fast;
bool coprocessorDelayedSync = settings.emulator.hack.coprocessor.delayedSync;
uint renderCycle = 512;
auto title = superFamicom.title;
auto region = superFamicom.region;
//sometimes menu options are skipped over in the main menu with cycle-based joypad polling
if (title == "Arcades Greatest Hits") {
fastJoypadPolling = true;
}
//the start button doesn't work in this game with cycle-based joypad polling
else if (title == "TAIKYOKU-IGO Goliath") {
fastJoypadPolling = true;
}
//holding up or down on the menu quickly cycles through options instead of stopping after each button press
else if (title == "WORLD MASTERS GOLF") {
fastJoypadPolling = true;
}
//relies on mid-scanline rendering techniques
else if (title == "AIR STRIKE PATROL" || title == "DESERT FIGHTER") {
fastPPU = false;
}
//the dialogue text is blurry due to an issue in the scanline-based renderer's color math support
else if (title == "マーヴェラス") {
fastPPU = false;
}
//stage 2 uses pseudo-hires in a way that's not compatible with the scanline-based renderer
else if (title == "SFC クレヨンシンチャン") {
fastPPU = false;
}
//title screen game select (after choosing a game) changes OAM tiledata address mid-frame
//this is only supported by the cycle-based PPU renderer
else if (title == "Winter olympics") {
fastPPU = false;
}
//title screen shows remnants of the flag after choosing a language with the scanline-based renderer
else if (title == "WORLD CUP STRIKER") {
fastPPU = false;
}
//relies on cycle-accurate writes to the echo buffer
else if (title == "KOUSHIEN_2") {
fastDSP = false;
}
//will hang immediately
else if (title == "RENDERING RANGER R2") {
fastDSP = false;
}
//will hang sometimes in the "Bach in Time" stage
else if (title == "BUBSY II" && region == "PAL") {
fastDSP = false;
}
//fixes an errant scanline on the title screen due to writing to PPU registers too late
else if (title == "ADVENTURES OF FRANKEN" && region == "PAL") {
renderCycle = 32;
}
//fixes an errant scanline on the title screen due to writing to PPU registers too late
else if (title == "FIREPOWER 2000" || title == "SUPER SWIV") {
renderCycle = 32;
}
//fixes an errant scanline on the title screen due to writing to PPU registers too late
else if (title == "NHL '94" || title == "NHL PROHOCKEY'94") {
renderCycle = 32;
}
//fixes an errant scanline on the title screen due to writing to PPU registers too late
else if (title == "Sugoro Quest++") {
renderCycle = 128;
}
if (settings.emulator.hack.hotfixes) {
//this game transfers uninitialized memory into video RAM: this can cause a row of invalid tiles
//to appear in the background of stage 12. this one is a bug in the original game, so only enable
//it if the hotfixes option has been enabled.
if (title == "The Hurricanes") {
entropy = "None";
}
//Frisky Tom attract sequence sometimes hangs when WRAM is initialized to pseudo-random patterns
else if (title == "ニチブツ・アーケード・クラシックス") {
entropy = "None";
}
}
emulator->configure("Hacks/Entropy", entropy);
emulator->configure("Hacks/CPU/FastJoypadPolling", fastJoypadPolling);
emulator->configure("Hacks/PPU/Fast", fastPPU);
emulator->configure("Hacks/PPU/NoSpriteLimit", fastPPUNoSpriteLimit);
emulator->configure("Hacks/PPU/RenderCycle", renderCycle);
emulator->configure("Hacks/PPU/Mode7/Scale", settings.emulator.hack.ppu.mode7.scale);
emulator->configure("Hacks/PPU/Mode7/Perspective", settings.emulator.hack.ppu.mode7.perspective);
emulator->configure("Hacks/PPU/Mode7/Supersample", settings.emulator.hack.ppu.mode7.supersample);
emulator->configure("Hacks/PPU/Mode7/Mosaic", settings.emulator.hack.ppu.mode7.mosaic);
emulator->configure("Hacks/DSP/Fast", fastDSP);
emulator->configure("Hacks/DSP/Cubic", settings.emulator.hack.dsp.cubic);
emulator->configure("Hacks/Coprocessor/DelayedSync", coprocessorDelayedSync);
}
// Slightly refactored by MT.
auto Program::hackPatchMemory(vector<uint8_t>& data) -> void {
if (superFamicom.title == "Satellaview BS-X" && data.size() >= 0x100000) {
//BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (JPN) (1.1)
//disable limited play check for BS Memory flash cartridges
//benefit: allow locked out BS Memory flash games to play without manual header patching
//detriment: BS Memory ROM cartridges will cause the game to hang in the load menu
if (data[0x4a9b] == 0x10) {
data[0x4a9b] = 0x80;
}
if (data[0x4d6d] == 0x10) {
data[0x4d6d] = 0x80;
}
if (data[0x4ded] == 0x10) {
data[0x4ded] = 0x80;
}
if (data[0x4e9a] == 0x10) {
data[0x4e9a] = 0x80;
}
}
}