bsnes-mt/bsnes/target-bsnes/input/input.hpp

119 lines
No EOL
2.7 KiB
C++

enum : uint { BindingLimit = 4 };
struct InputMapping {
auto bind() -> void;
auto bind(string mapping, uint binding) -> void;
auto bind(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue, uint binding) -> bool;
auto unbind(uint binding) -> void;
auto poll() -> int16;
auto rumble(bool enable) -> void;
using Type = Emulator::Interface::Input::Type;
auto isDigital() const -> bool {
return type == Type::Hat ||
type == Type::Button ||
type == Type::Trigger ||
type == Type::Control;
}
auto isAnalog() const -> bool {
return type == Type::Axis;
}
auto isRumble() const -> bool {
return type == Type::Rumble;
}
uint portID = 0;
uint deviceID = 0;
uint inputID = 0;
maybe<uint> turboID;
string path; //configuration file key path
string name; //input name (human readable)
uint type = 0;
string assignments[BindingLimit];
enum class Logic : uint { AND, OR };
enum class Qualifier : uint { None, Lo, Hi, Rumble };
virtual auto logic() const -> Logic {
return Logic::OR;
}
struct Binding {
auto icon() -> image;
auto name() -> string;
shared_pointer<HID::Device> device;
uint group = 0;
uint input = 0;
Qualifier qualifier = Qualifier::None;
};
Binding bindings[BindingLimit];
uint3 turboCounter = 0;
};
struct InputHotkey : InputMapping {
InputHotkey(string name) {
this->name = name;
}
auto& onPress(function<void ()> press) {
return this->press = press, *this;
}
auto& onRelease(function<void ()> release) {
return this->release = release, *this;
}
auto logic() const -> Logic override;
function<void ()> press;
function<void ()> release;
int16 state = 0;
};
struct InputDevice {
uint id;
string name;
vector<InputMapping> mappings;
};
struct InputPort {
uint id;
string name;
vector<InputDevice> devices;
};
struct InputManager {
InputMapping::Logic hotkeyLogic = InputMapping::Logic::OR;
auto initialize() -> void;
auto bind() -> void;
auto poll() -> void;
auto frame() -> void;
auto onChange(shared_pointer<HID::Device> device, uint group, uint input, int16_t oldValue, int16_t newValue) -> void;
auto mapping(uint port, uint device, uint input) -> maybe<InputMapping&>;
auto findMouse() -> shared_pointer<HID::Device>;
//hotkeys.cpp
auto bindHotkeys() -> void;
auto pollHotkeys() -> void;
public:
vector<shared_pointer<HID::Device>> devices;
vector<InputPort> ports;
vector<InputHotkey> hotkeys;
uint64 lastPoll = 0; //time in milliseconds since last call to poll()
uint64 frequency = 0; //minimum time in milliseconds before poll() can be called again
uint turboCounter = 0;
uint turboFrequency = 0;
};
extern InputManager inputManager;