bsnes-mt/bsnes/emulator/platform.hpp
2020-06-02 20:53:45 +03:00

29 lines
1.1 KiB
C++

#pragma once
namespace Emulator {
struct Platform {
struct Load {
Load() = default;
Load(uint pathID, string option = "") : valid(true), pathID(pathID), option(option) {}
explicit operator bool() const { return valid; }
bool valid = false;
uint pathID = 0;
string option;
};
virtual auto path(uint id) -> string { return ""; }
virtual auto open(uint id, string name, vfs::file::mode mode, bool required = false) -> shared_pointer<vfs::file> { return {}; }
virtual auto load(uint id, string name, string type, vector<string> options = {}) -> Load { return {}; }
virtual auto videoFrame(const uint16* data, uint pitch, uint width, uint height, uint scale) -> void {}
virtual auto audioFrame(const double* samples, uint channels) -> void {}
virtual auto inputPoll(uint port, uint device, uint input) -> int16 { return 0; }
virtual auto inputRumble(uint port, uint device, uint input, bool enable) -> void {}
virtual auto dipSettings(Markup::Node node) -> uint { return 0; }
virtual auto notify(string text) -> void {}
};
extern Platform* platform;
}