# bsnes-mt bsnes version with image-quality, user-experience and other improvements: * Pixel-perfect integer-ratio scaling. * Precise 4:3 in the “Center” and “Scale” modes. * Compressed PNG screenshots. * User interface in both English and Russian, and more. See the project [webpage](http://tanalin.com/en/projects/bsnes-mt/) for details. ## Contributing translations Feel free to contribute user-interface translations. That’s easy even if you are not a programmer. The app is already available in English and Russian, and partially Japanese. English and Russian translations are complete and don’t need contributions. Translations are in the [`bsnes-mt/translations.h`](https://github.com/Marat-Tanalin/bsnes-mt/blob/master/bsnes-mt/translations.h) file (uses UTF-8 character encoding). Partial translations are possible: if a string is not translated, just the original English-language string is automatically used instead. Start with translating menus (`Menu.*`), then settings (`Settings.*`) and common strings (`Common.*`) — they form the main part of the user interface. ## How to compile/build [Install MinGW](https://github.com/orlp/dev-on-windows/wiki/Installing-GCC--&-MSYS2), then execute the following command inside the folder with bsnes-mt source code: ``` mingw32-make -C bsnes target=bsnes ``` Like original bsnes, bsnes-mt cannot be built with Visual Studio for now. bsnes-mt is Windows-only.