#include #undef register #define register #include "sai/_sai.cpp" uint32_t* colortable; #include "snes_ntsc/snes_ntsc.h" #include "snes_ntsc/_snes_ntsc.c" #include "_none.cpp" #include "_scanlines-light.cpp" #include "_scanlines-dark.cpp" #include "_scanlines-black.cpp" #include "_pixellate2x.cpp" #include "_scale2x.cpp" #include "_2xsai.cpp" #include "_super-2xsai.cpp" #include "_super-eagle.cpp" #include "_lq2x.cpp" #include "_hq2x.cpp" #include "_ntsc-rf.cpp" #include "_ntsc-composite.cpp" #include "_ntsc-svideo.cpp" #include "_ntsc-rgb.cpp"