mirror of
https://github.com/DerKoun/bsnes-hd.git
synced 2025-04-02 10:52:49 -04:00
69 lines
1.5 KiB
C++
69 lines
1.5 KiB
C++
struct Configuration {
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auto read() -> string;
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auto read(string) -> string;
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auto write(string) -> bool;
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auto write(string, string) -> bool;
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struct System {
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struct CPU {
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uint version = 2;
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} cpu;
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struct PPU1 {
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uint version = 1;
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struct VRAM {
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uint size = 0x10000;
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} vram;
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} ppu1;
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struct PPU2 {
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uint version = 3;
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} ppu2;
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} system;
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struct Video {
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bool blurEmulation = true;
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bool colorEmulation = true;
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} video;
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struct Hacks {
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struct PPU {
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bool fast = true;
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bool noSpriteLimit = true;
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struct Mode7 {
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uint scale = 2;
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uint perspective = 1;
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uint widescreen = 72;
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uint wsbg1 = 16;
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uint wsbg2 = 16;
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uint wsbg3 = 16;
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uint wsbg4 = 16;
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uint wsobj = 0;
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uint igwin = 1;
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uint igwinx = 128;
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uint wsMode = 1;
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uint wsBgCol = 1;
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uint unintrMode = 1;
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uint unintrTop = 10;
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uint unintrBottom = 10;
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uint unintrLeft = 20;
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uint unintrRight = 20;
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uint wsMarker = 0;
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uint wsMarkerAlpha = 1;
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uint supersample = 1;
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uint mosaic = 1;
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} mode7;
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} ppu;
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struct DSP {
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bool fast = true;
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bool cubic = false;
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} dsp;
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struct Coprocessors {
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bool delayedSync = true;
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bool hle = true;
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} coprocessors;
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} hacks;
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private:
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auto process(Markup::Node document, bool load) -> void;
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};
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extern Configuration configuration;
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