bsnes-hd/bsnes/sfc/dsp/dsp.cpp
2019-05-26 20:39:59 +02:00

58 lines
1 KiB
C++

#include <sfc/sfc.hpp>
namespace SuperFamicom {
DSP dsp;
#include "serialization.cpp"
#include "SPC_DSP.cpp"
void DSP::main() {
if(!configuration.hacks.dsp.fast) {
spc_dsp.run(1);
clock += 2;
} else {
spc_dsp.run(32);
clock += 2 * 32;
}
signed count = spc_dsp.sample_count();
if(count > 0) {
for(unsigned n = 0; n < count; n += 2) {
stream->sample(samplebuffer[n + 0] / 32767.0, samplebuffer[n + 1] / 32767.0);
}
spc_dsp.set_output(samplebuffer, 8192);
}
}
uint8 DSP::read(uint8 addr) {
return spc_dsp.read(addr);
}
void DSP::write(uint8 addr, uint8 data) {
spc_dsp.write(addr, data);
}
bool DSP::load() {
return true;
}
void DSP::power(bool reset) {
clock = 0;
stream = Emulator::audio.createStream(2, system.apuFrequency() / 768.0);
if(!reset) {
spc_dsp.init(apuram);
spc_dsp.reset();
spc_dsp.set_output(samplebuffer, 8192);
} else {
spc_dsp.soft_reset();
spc_dsp.set_output(samplebuffer, 8192);
}
}
bool DSP::mute() {
return false;
}
}