bsnes-hd/shaders/CRT-Glow.shader/lanczos_horiz.vs
2020-01-12 22:12:37 +01:00

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182 B
GLSL

#version 150
in vec4 position;
in vec2 texCoord;
out Vertex {
vec2 vTexCoord;
};
uniform vec4 sourceSize[];
void main() {
gl_Position = position;
vTexCoord = texCoord;
}