bsnes-hd/shaders/CRT-Glow.shader/lanczos_horiz.fs
2020-01-12 22:12:37 +01:00

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160 B
GLSL

#version 150
uniform sampler2D source[];
in Vertex {
vec2 vTexCoord;
};
out vec4 FragColor;
void main() {
FragColor = texture(source[0], vTexCoord);
}