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13 lines
No EOL
160 B
GLSL
13 lines
No EOL
160 B
GLSL
#version 150
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uniform sampler2D source[];
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in Vertex {
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vec2 vTexCoord;
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};
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out vec4 FragColor;
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void main() {
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FragColor = texture(source[0], vTexCoord);
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} |