bsnes-hd/bsnes/sfc/controller/justifier/justifier.cpp
2020-01-12 22:12:37 +01:00

162 lines
4.7 KiB
C++

Justifier::Justifier(uint port, bool chained):
Controller(port),
chained(chained),
device(!chained ? ID::Device::Justifier : ID::Device::Justifiers)
{
latched = 0;
counter = 0;
active = 0;
prev = 0;
player1.x = 256 / 2;
player1.y = 240 / 2;
player1.trigger = false;
player2.start = false;
player2.x = 256 / 2;
player2.y = 240 / 2;
player2.trigger = false;
player2.start = false;
if(chained == false) {
player2.x = -1;
player2.y = -1;
} else {
player1.x -= 16;
player2.x += 16;
}
}
auto Justifier::data() -> uint2 {
if(counter >= 32) return 1;
if(counter == 0) {
player1.trigger = platform->inputPoll(port, device, 0 + Trigger);
player1.start = platform->inputPoll(port, device, 0 + Start);
}
if(counter == 0 && chained) {
player2.trigger = platform->inputPoll(port, device, 4 + Trigger);
player2.start = platform->inputPoll(port, device, 4 + Start);
}
switch(counter++) {
case 0: return 0;
case 1: return 0;
case 2: return 0;
case 3: return 0;
case 4: return 0;
case 5: return 0;
case 6: return 0;
case 7: return 0;
case 8: return 0;
case 9: return 0;
case 10: return 0;
case 11: return 0;
case 12: return 1; //signature
case 13: return 1; // ||
case 14: return 1; // ||
case 15: return 0; // ||
case 16: return 0;
case 17: return 1;
case 18: return 0;
case 19: return 1;
case 20: return 0;
case 21: return 1;
case 22: return 0;
case 23: return 1;
case 24: return player1.trigger;
case 25: return player2.trigger;
case 26: return player1.start;
case 27: return player2.start;
case 28: return active;
case 29: return 0;
case 30: return 0;
case 31: return 0;
}
unreachable;
}
auto Justifier::latch(bool data) -> void {
if(latched == data) return;
latched = data;
counter = 0;
if(latched == 0) active = !active; //toggle between both controllers, even when unchained
}
auto Justifier::latch() -> void {
/* active value is inverted here ... */
if(active != 0) {
int nx = platform->inputPoll(port, device, 0 + X);
int ny = platform->inputPoll(port, device, 0 + Y);
player1.x = max(-16, min(256 + 16, nx + player1.x));
player1.y = max(-16, min((int)ppu.vdisp() + 16, ny + player1.y));
bool offscreen = (player1.x < 0 || player1.y < 0 || player1.x >= 256 || player1.y >= (int)ppu.vdisp());
if(!offscreen) ppu.latchCounters(player1.x, player1.y);
}
if(active != 1) {
int nx = platform->inputPoll(port, device, 4 + X);
int ny = platform->inputPoll(port, device, 4 + Y);
player2.x = max(-16, min(256 + 16, nx + player2.x));
player2.y = max(-16, min((int)ppu.vdisp() + 16, ny + player2.y));
bool offscreen = (player2.x < 0 || player2.y < 0 || player2.x >= 256 || player2.y >= (int)ppu.vdisp());
if(!offscreen) ppu.latchCounters(player2.x, player2.y);
}
}
auto Justifier::draw(uint32_t* data, uint pitch, uint width, uint height) -> void {
pitch >>= 1;
float scaleX = (float)width / 256.0;
float scaleY = (float)height / (float)ppu.vdisp();
int length = (float)width / 256.0 * 4.0;
auto plot = [&](int x, int y, uint32_t color) -> void {
if(x >= 0 && y >= 0 && x < (int)width && y < (int)height) {
data[y * pitch + x] = color;
}
};
{ int x = player1.x * scaleX;
int y = player1.y * scaleY;
uint32_t color = 0x00ff00;
uint32_t black = 0x000000;
for(int px = x - length - 1; px <= x + length + 1; px++) plot(px, y - 1, black);
for(int px = x - length - 1; px <= x + length + 1; px++) plot(px, y + 1, black);
for(int py = y - length - 1; py <= y + length + 1; py++) plot(x - 1, py, black);
for(int py = y - length - 1; py <= y + length + 1; py++) plot(x + 1, py, black);
plot(x - length - 1, y, black);
plot(x + length + 1, y, black);
plot(x, y - length - 1, black);
plot(x, y + length + 1, black);
for(int px = x - length; px <= x + length; px++) plot(px, y, color);
for(int py = y - length; py <= y + length; py++) plot(x, py, color);
}
if(chained)
{ int x = player2.x * scaleX;
int y = player2.y * scaleY;
uint32_t color = 0xff0000;
uint32_t black = 0x000000;
for(int px = x - length - 1; px <= x + length + 1; px++) plot(px, y - 1, black);
for(int px = x - length - 1; px <= x + length + 1; px++) plot(px, y + 1, black);
for(int py = y - length - 1; py <= y + length + 1; py++) plot(x - 1, py, black);
for(int py = y - length - 1; py <= y + length + 1; py++) plot(x + 1, py, black);
plot(x - length - 1, y, black);
plot(x + length + 1, y, black);
plot(x, y - length - 1, black);
plot(x, y + length + 1, black);
for(int px = x - length; px <= x + length; px++) plot(px, y, color);
for(int py = y - length; py <= y + length; py++) plot(x, py, color);
}
}