bsnes-hd/bsnes/filter/pixellate2x.cpp
2020-01-12 22:12:37 +01:00

40 lines
894 B
C++

namespace Filter::Pixellate2x {
auto size(uint& width, uint& height) -> void {
width = (width <= 256) ? width * 2 : width;
height = (height <= 240) ? height * 2 : height;
}
auto render(
uint32_t* colortable, uint32_t* output, uint outpitch,
const uint16_t* input, uint pitch, uint width, uint height
) -> void {
pitch >>= 1;
outpitch >>= 2;
uint32_t *out0 = output;
uint32_t *out1 = output + outpitch;
for(unsigned y = 0; y < height; y++) {
for(unsigned x = 0; x < width; x++) {
uint32_t p = colortable[*input++];
*out0++ = p;
if(height <= 240) *out1++ = p;
if(width > 256) continue;
*out0++ = p;
if(height <= 240) *out1++ = p;
}
input += pitch - width;
if(height <= 240) {
out0 += outpitch + outpitch - 512;
out1 += outpitch + outpitch - 512;
} else {
out0 += outpitch - 512;
}
}
}
}