mirror of
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129 lines
3.9 KiB
C++
129 lines
3.9 KiB
C++
//The Super Scope is a light-gun: it detects the CRT beam cannon position,
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//and latches the counters by toggling iobit. This only works on controller
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//port 2, as iobit there is connected to the PPU H/V counter latch.
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//(PIO $4201.d7)
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//It is obviously not possible to perfectly simulate an IR light detecting
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//a CRT beam cannon, hence this class will read the PPU raster counters.
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//A Super Scope can still technically be used in port 1, however it would
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//require manual polling of PIO ($4201.d6) to determine when iobit was written.
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//Note that no commercial game ever utilizes a Super Scope in port 1.
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SuperScope::SuperScope(uint port) : Controller(port) {
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latched = 0;
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counter = 0;
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//center cursor onscreen
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x = 256 / 2;
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y = 240 / 2;
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trigger = false;
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cursor = false;
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turbo = false;
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pause = false;
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offscreen = false;
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oldturbo = false;
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triggerlock = false;
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pauselock = false;
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prev = 0;
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}
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auto SuperScope::data() -> uint2 {
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if(counter >= 8) return 1;
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if(counter == 0) {
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//turbo is a switch; toggle is edge sensitive
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bool newturbo = platform->inputPoll(port, ID::Device::SuperScope, Turbo);
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if(newturbo && !oldturbo) {
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turbo = !turbo; //toggle state
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}
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oldturbo = newturbo;
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//trigger is a button
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//if turbo is active, trigger is level sensitive; otherwise, it is edge sensitive
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trigger = false;
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bool newtrigger = platform->inputPoll(port, ID::Device::SuperScope, Trigger);
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if(newtrigger && (turbo || !triggerlock)) {
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trigger = true;
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triggerlock = true;
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} else if(!newtrigger) {
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triggerlock = false;
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}
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//cursor is a button; it is always level sensitive
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cursor = platform->inputPoll(port, ID::Device::SuperScope, Cursor);
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//pause is a button; it is always edge sensitive
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pause = false;
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bool newpause = platform->inputPoll(port, ID::Device::SuperScope, Pause);
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if(newpause && !pauselock) {
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pause = true;
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pauselock = true;
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} else if(!newpause) {
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pauselock = false;
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}
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offscreen = (x < 0 || y < 0 || x >= 256 || y >= ppu.vdisp());
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}
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switch(counter++) {
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case 0: return offscreen ? 0 : trigger;
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case 1: return cursor;
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case 2: return turbo;
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case 3: return pause;
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case 4: return 0;
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case 5: return 0;
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case 6: return offscreen;
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case 7: return 0; //noise (1 = yes)
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}
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unreachable;
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}
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auto SuperScope::latch(bool data) -> void {
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if(latched == data) return;
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latched = data;
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counter = 0;
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}
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auto SuperScope::latch() -> void {
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int nx = platform->inputPoll(port, ID::Device::SuperScope, X);
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int ny = platform->inputPoll(port, ID::Device::SuperScope, Y);
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x = max(-16, min(256 + 16, nx + x));
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y = max(-16, min((int)ppu.vdisp() + 16, ny + y));
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offscreen = (x < 0 || y < 0 || x >= 256 || y >= (int)ppu.vdisp());
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if(!offscreen) ppu.latchCounters(x, y);
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}
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auto SuperScope::draw(uint32_t* data, uint pitch, uint width, uint height) -> void {
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pitch >>= 1;
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float scaleX = (float)width / 256.0;
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float scaleY = (float)height / (float)ppu.vdisp();
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int length = (float)width / 256.0 * 4.0;
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int x = this->x * scaleX;
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int y = this->y * scaleY;
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auto plot = [&](int x, int y, uint32_t color) -> void {
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if(x >= 0 && y >= 0 && x < (int)width && y < (int)height) {
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data[y * pitch + x] = color;
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}
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};
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uint32_t color = turbo ? 0xff0000 : 0x00ff00;
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uint32_t black = 0x000000;
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for(int px = x - length - 1; px <= x + length + 1; px++) plot(px, y - 1, black);
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for(int px = x - length - 1; px <= x + length + 1; px++) plot(px, y + 1, black);
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for(int py = y - length - 1; py <= y + length + 1; py++) plot(x - 1, py, black);
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for(int py = y - length - 1; py <= y + length + 1; py++) plot(x + 1, py, black);
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plot(x - length - 1, y, black);
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plot(x + length + 1, y, black);
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plot(x, y - length - 1, black);
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plot(x, y + length + 1, black);
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for(int px = x - length; px <= x + length; px++) plot(px, y, color);
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for(int py = y - length; py <= y + length; py++) plot(x, py, color);
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}
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