bsnes-hd/bsnes/sfc/memory/writable.hpp
2020-01-12 22:12:37 +01:00

43 lines
922 B
C++

struct WritableMemory : Memory {
inline auto reset() -> void override {
delete[] self.data;
self.data = nullptr;
self.size = 0;
}
inline auto allocate(uint size, uint8 fill = 0xff) -> void override {
if(self.size != size) {
delete[] self.data;
self.data = new uint8[self.size = size];
}
for(uint address : range(size)) {
self.data[address] = fill;
}
}
inline auto data() -> uint8* override {
return self.data;
}
inline auto size() const -> uint override {
return self.size;
}
inline auto read(uint address, uint8 data = 0) -> uint8 override {
return self.data[address];
}
inline auto write(uint address, uint8 data) -> void override {
self.data[address] = data;
}
inline auto operator[](uint address) -> uint8& {
return self.data[address];
}
private:
struct {
uint8* data = nullptr;
uint size = 0;
} self;
};