bsnes-hd/bsnes/sfc/ppu-fast/line.cpp
2020-01-12 22:12:37 +01:00

333 lines
14 KiB
C++

uint PPU::Line::start = 0;
uint PPU::Line::count = 0;
auto PPU::Line::flush() -> void {
if(Line::count) {
if(ppu.hdScale() > 1) cacheMode7HD();
#pragma omp parallel for if(Line::count >= 8)
for(uint y = 0; y < Line::count; y++) {
if(ppu.deinterlace()) {
if(!ppu.interlace()) {
//some games enable interlacing in 240p mode, just force these to even fields
ppu.lines[Line::start + y].render(0);
} else {
//for actual interlaced frames, render both fields every farme for 480i -> 480p
ppu.lines[Line::start + y].render(0);
ppu.lines[Line::start + y].render(1);
}
} else {
//standard 240p (progressive) and 480i (interlaced) rendering
ppu.lines[Line::start + y].render(ppu.field());
}
}
Line::start = 0;
Line::count = 0;
}
}
auto PPU::Line::cache() -> void {
cacheBackground(ppu.io.bg1);
cacheBackground(ppu.io.bg2);
cacheBackground(ppu.io.bg3);
cacheBackground(ppu.io.bg4);
uint y = ppu.vcounter();
if(ppu.io.displayDisable || y >= ppu.vdisp()) {
io.displayDisable = true;
} else {
memcpy(&io, &ppu.io, sizeof(io));
memcpy(&cgram, &ppu.cgram, sizeof(cgram));
}
if(!Line::count) Line::start = y;
Line::count++;
}
auto PPU::Line::avgBgC(uint dist, uint offset) const -> uint32 {
auto luma = ppu.lightTable[io.displayBrightness];
uint32 t = luma[io.col.fixedColor];
if(dist < 1) return t;
uint32 a = (t >> 16) & 255;
uint32 b = (t >> 8) & 255;
uint32 c = (t >> 0) & 255;
int scale = ppufast.hd() ? ppufast.hdScale() : 1;
int hdY = y * scale + offset;
int count = 1;
for (int i = 1; i <= dist*scale; i++) {
int uY = (hdY-i)/scale;
int dY = (hdY+i)/scale;
if(uY < 0 || dY >= 224) break; /////////////////////////////
auto uL = ppufast.lines[uY];
auto dL = ppufast.lines[dY];
if( io.col.halve != dL.io.col.halve || io.col.halve != uL.io.col.halve ||
io.col.mathMode != dL.io.col.mathMode || io.col.mathMode != uL.io.col.mathMode ||
io.col.blendMode != dL.io.col.blendMode || io.col.blendMode != uL.io.col.blendMode ||
io.col.enable[0] != dL.io.col.enable[0] || io.col.enable[0] != uL.io.col.enable[0] ||
io.col.enable[1] != dL.io.col.enable[1] || io.col.enable[1] != uL.io.col.enable[1] ||
io.col.enable[2] != dL.io.col.enable[2] || io.col.enable[2] != uL.io.col.enable[2] ||
io.col.enable[3] != dL.io.col.enable[3] || io.col.enable[3] != uL.io.col.enable[3] ||
io.col.enable[4] != dL.io.col.enable[4] || io.col.enable[4] != uL.io.col.enable[4] ||
io.col.enable[5] != dL.io.col.enable[5] || io.col.enable[5] != uL.io.col.enable[5] ||
io.col.enable[6] != dL.io.col.enable[6] || io.col.enable[6] != uL.io.col.enable[6] ||
io.bg1.tileMode != dL.io.bg1.tileMode || io.bg1.tileMode != uL.io.bg1.tileMode ||
io.bg2.tileMode != dL.io.bg2.tileMode || io.bg2.tileMode != uL.io.bg2.tileMode ||
io.bg3.tileMode != dL.io.bg3.tileMode || io.bg3.tileMode != uL.io.bg3.tileMode ||
io.bg4.tileMode != dL.io.bg4.tileMode || io.bg4.tileMode != uL.io.bg4.tileMode) break;
t = luma[uL.io.col.fixedColor];
a += (t >> 16) & 255;
b += (t >> 8) & 255;
c += (t >> 0) & 255;
t = luma[dL.io.col.fixedColor];
a += (t >> 16) & 255;
b += (t >> 8) & 255;
c += (t >> 0) & 255;
count += 2;
}
a /= count;
b /= count;
c /= count;
return (a << 16) + (b << 8) + (c << 0);
}
auto PPU::Line::render(bool fieldID) -> void {
this->fieldID = fieldID;
uint y = this->y + (!ppu.latch.overscan ? 7 : 0);
auto hd = ppu.hd();
auto ss = ppu.ss();
auto scale = ppufast.hd() ? ppufast.hdScale() : 1;
auto output = ppu.output + (!hd
? (y * 1024 + (ppu.interlace() && field() ? 512 : 0))
: (y * (256+2*ppu.widescreen()) * scale * scale)
);
auto width = (!hd
? (!ppu.hires() ? 256 : 512)
: ((256+2*ppu.widescreen()) * scale * scale));
if(io.displayDisable) {
memory::fill<uint32>(output, width);
return;
}
bool hires = io.pseudoHires || io.bgMode == 5 || io.bgMode == 6;
auto luma = ppu.lightTable[io.displayBrightness];
auto aboveColor = luma[cgram[0]];
uint32 *bgFixedColors = new uint32[10];
uint32 *belowColors = new uint32[10];
for (int i = 0; i < scale; i++) {
bgFixedColors[i] = avgBgC(ppufast.bgGrad(), i);
belowColors[i] = hires ? aboveColor : bgFixedColors[i];
}
uint xa = (hd || ss) && ppu.interlace() && field() ? (256+2*ppu.widescreen()) * scale * scale / 2 : 0;
uint xb = !(hd || ss) ? 256 : ppu.interlace() && !ppu.field() ? (256+2*ppu.widescreen()) * scale * scale / 2 : (256+2*ppu.widescreen()) * scale * scale;
if (hd && ppu.wsBgCol() && ppu.widescreen() > 0) {
for(uint x = xa; x < xb; x++) {
int cx = (x % ((256+2*ppu.widescreen()) * scale)) - (ppu.widescreen() * scale);
if (cx >= 0 && cx <= (256 * scale)) {
above[x] = {Source::COL, 0, aboveColor};
below[x] = {Source::COL, 0, belowColors[x / ((256+2*ppufast.widescreen()) * scale)]};
} else {
above[x] = {Source::COL, 0, 0};
below[x] = {Source::COL, 0, 0};
}
}
} else {
for(uint x = xa; x < xb; x++) {
above[x] = {Source::COL, 0, aboveColor};
below[x] = {Source::COL, 0, belowColors[x / ((256+2*ppufast.widescreen()) * scale)]};
}
}
//hack: generally, renderBackground/renderObject ordering do not matter.
//but for HD mode 7, a larger grid of pixels are generated, and so ordering ends up mattering.
//as a hack for Mohawk & Headphone Jack, we reorder things for BG2 to render properly.
//longer-term, we need to devise a better solution that can work for every game.
renderBackground(io.bg1, Source::BG1);
if(io.extbg == 0) renderBackground(io.bg2, Source::BG2);
renderBackground(io.bg3, Source::BG3);
renderBackground(io.bg4, Source::BG4);
renderObject(io.obj);
if(io.extbg == 1) renderBackground(io.bg2, Source::BG2);
//TODO: move to own method
uint windRad = ppufast.windRad();
for (int offset = 0; offset < scale; offset++) {
uint oneLeft = io.window.oneLeft;
uint oneRight = io.window.oneRight;
uint twoLeft = io.window.twoLeft;
uint twoRight = io.window.twoRight;
int hdY = y * scale + offset;
int count = 1;
for (int i = 1; i <= windRad*scale; i++) {
int uY = (hdY-i)/scale;
int dY = (hdY+i)/scale;
if(uY <= 0 || dY >= 224) break;
auto uL = ppufast.lines[uY];
auto dL = ppufast.lines[dY];
if( io.col.halve != dL.io.col.halve || io.col.halve != uL.io.col.halve ||
io.col.mathMode != dL.io.col.mathMode || io.col.mathMode != uL.io.col.mathMode ||
io.col.blendMode != dL.io.col.blendMode || io.col.blendMode != uL.io.col.blendMode ||
(io.window.oneLeft >= io.window.oneRight) != (dL.io.window.oneLeft >= dL.io.window.oneRight) ||
(io.window.oneLeft >= io.window.oneRight) != (uL.io.window.oneLeft >= uL.io.window.oneRight) ||
(io.window.twoLeft >= io.window.twoRight) != (dL.io.window.twoLeft >= dL.io.window.twoRight) ||
(io.window.twoLeft >= io.window.twoRight) != (uL.io.window.twoLeft >= uL.io.window.twoRight) ||
io.col.window.oneEnable != dL.io.col.window.oneEnable ||
io.col.window.oneEnable != uL.io.col.window.oneEnable ||
io.col.window.oneInvert != dL.io.col.window.oneInvert ||
io.col.window.oneInvert != uL.io.col.window.oneInvert ||
io.col.window.twoEnable != dL.io.col.window.twoEnable ||
io.col.window.twoEnable != uL.io.col.window.twoEnable ||
io.col.window.twoInvert != dL.io.col.window.twoInvert ||
io.col.window.twoInvert != uL.io.col.window.twoInvert ||
io.col.window.mask != dL.io.col.window.mask ||
io.col.window.mask != uL.io.col.window.mask ||
io.col.window.aboveMask != dL.io.col.window.aboveMask ||
io.col.window.aboveMask != uL.io.col.window.aboveMask ||
io.col.window.belowMask != dL.io.col.window.belowMask ||
io.col.window.belowMask != uL.io.col.window.belowMask
) break;
oneLeft += dL.io.window.oneLeft + uL.io.window.oneLeft;
oneRight += dL.io.window.oneRight + uL.io.window.oneRight;
twoLeft += dL.io.window.twoLeft + uL.io.window.twoLeft;
twoRight += dL.io.window.twoRight + uL.io.window.twoRight;
count += 2;
}
oneLeft = oneLeft * scale / count;
oneRight = oneRight * scale / count + scale - 1;
twoLeft = twoLeft * scale / count;
twoRight = twoRight * scale / count + scale - 1;
renderWindow(io.col.window, io.col.window.aboveMask, windowAbove,
oneLeft, oneRight, twoLeft, twoRight, scale, 256*scale*offset);
renderWindow(io.col.window, io.col.window.belowMask, windowBelow,
oneLeft, oneRight, twoLeft, twoRight, scale, 256*scale*offset);
}
uint wsm = (ppu.widescreen() == 0 || ppu.wsOverride()) ? 0 : ppu.wsMarker();
uint wsma = ppu.wsMarkerAlpha();
uint curr = 0, prev = 0;
if(hd) {
int x = 0;
int xWindow = 0;
for(uint ySub : range(scale)) {
for(uint i : range(ppufast.widescreen() * scale)) {
*output++ = pixel(xWindow, above[x], below[x], wsm, wsma, bgFixedColors[ySub]);
x++;
}
for(uint i : range(256 * scale)) {
*output++ = pixel(xWindow, above[x], below[x], wsm, wsma, bgFixedColors[ySub]);
x++;
xWindow++;
}
xWindow--;
for(uint i : range(ppufast.widescreen() * scale)) {
*output++ = pixel(xWindow, above[x], below[x], wsm, wsma, bgFixedColors[ySub]);
x++;
}
xWindow++;
}
} else if(width == 256) for(uint x : range(256)) {
*output++ = pixel(x, above[x], below[x], wsm, wsma, bgFixedColors[0]);
} else if(!hires) for(uint x : range(256)) {
auto color = pixel(x, above[x], below[x], wsm, wsma, bgFixedColors[0]);
*output++ = color;
*output++ = color;
} else if(!configuration.video.blurEmulation) for(uint x : range(256)) {
*output++ = pixel(x, below[x], above[x], wsm, wsma, bgFixedColors[0]);
*output++ = pixel(x, above[x], below[x], wsm, wsma, bgFixedColors[0]);
} else for(uint x : range(256)) {
curr = pixel(x, below[x], above[x], wsm, wsm, bgFixedColors[0]);
*output++ = (prev + curr - ((prev ^ curr) & 0x00010101)) >> 1;
prev = curr;
curr = pixel(x, above[x], below[x], wsm, wsma, bgFixedColors[0]);
*output++ = (prev + curr - ((prev ^ curr) & 0x00010101)) >> 1;
prev = curr;
}
}
auto PPU::Line::pixel(uint x, Pixel above, Pixel below, uint wsm, uint wsma, uint32 bgFixedColor) const -> uint32 {
uint32 r = 0;
if(!windowAbove[x]) above.color = 0x0000;
if(!windowBelow[x]) r = above.color;
else if(!io.col.enable[above.source]) r = above.color;
else if(!io.col.blendMode) r = blend(above.color, bgFixedColor, io.col.halve && windowAbove[x]);
else r = blend(above.color, below.color, io.col.halve && windowAbove[x] && below.source != Source::COL);
if(wsm > 0) {
x = (x / ppufast.hdScale()) % 256;
if(wsm == 1 && (x == 1 || x == 254)
|| wsm == 2 && (x == 0 || x == 255)) {
int b = wsm == 2 ? 0 : ((y / 4) % 2 == 0) ? 0 : 255;
r = ((((((r >> 16) & 255) * wsma) + b) / (wsma + 1)) << 16)
+ ((((((r >> 8) & 255) * wsma) + b) / (wsma + 1)) << 8)
+ ((((((r >> 0) & 255) * wsma) + b) / (wsma + 1)) << 0);
}
}
return r;
}
auto PPU::Line::blend(uint x, uint y, bool halve) const -> uint32 {
if(!io.col.mathMode) { //add
if(!halve) {
uint sum = x + y;
uint carry = (sum - ((x ^ y) & 0x00010101)) & 0x01010100;
return (sum - carry) | (carry - (carry >> 8));
} else {
return (x + y - ((x ^ y) & 0x00010101)) >> 1;
}
} else { //sub
uint diff = x - y + 0x01010100;
uint borrow = (diff - ((x ^ y) & 0x01010100)) & 0x01010100;
if(!halve) {
return (diff - borrow) & (borrow - (borrow >> 8));
} else {
return (((diff - borrow) & (borrow - (borrow >> 8))) & 0x00fefefe) >> 1;
}
}
}
auto PPU::Line::directColor(uint paletteIndex, uint paletteColor) const -> uint32 {
//paletteIndex = bgr
//paletteColor = BBGGGRRR
//output = 0 BBb00 GGGg0 RRRr0
return (paletteColor << 2 & 0x001c) + (paletteIndex << 1 & 0x0002) //R
+ (paletteColor << 4 & 0x0380) + (paletteIndex << 5 & 0x0040) //G
+ (paletteColor << 7 & 0x6000) + (paletteIndex << 10 & 0x1000); //B
}
auto PPU::Line::plotAbove(int x, uint8 source, uint8 priority, uint32 color) -> void {
if(ppu.hd() || ppu.ss()) return plotHD(above, x, source, priority, color, false, false);
if(priority > above[x].priority) above[x] = {source, priority, color};
}
auto PPU::Line::plotBelow(int x, uint8 source, uint8 priority, uint32 color) -> void {
if(ppu.hd() || ppu.ss()) return plotHD(below, x, source, priority, color, false, false);
if(priority > below[x].priority) below[x] = {source, priority, color};
}
//todo: name these variables more clearly ...
auto PPU::Line::plotHD(Pixel* pixel, int x, uint8 source, uint8 priority, uint32 color, bool hires, bool subpixel) -> void {
int scale = ppu.hdScale();
int wss = ppu.widescreen() * scale;
int xss = hires && subpixel ? scale / 2 : 0;
int ys = ppu.interlace() && ppu.field() ? scale / 2 : 0;
if(priority > pixel[x * scale + xss + ys * 256 * scale + wss].priority) {
Pixel p = {source, priority, color};
int xsm = hires && !subpixel ? scale / 2 : scale;
int ysm = ppu.interlace() && !ppu.field() ? scale / 2 : scale;
for(int xs = xss; xs < xsm; xs++) {
pixel[x * scale + xs + ys * 256 * scale + wss] = p;
}
int size = sizeof(Pixel) * (xsm - xss);
Pixel* source = &pixel[x * scale + xss + ys * 256 * scale + wss];
for(int yst = ys + 1; yst < ysm; yst++) {
memcpy(&pixel[x * scale + xss + yst * (256+2*ppu.widescreen()) * scale + wss], source, size);
}
}
}