#include #undef register #define register #include "sai/sai.cpp" uint32_t* colortable; #include "snes_ntsc/snes_ntsc.h" #include "snes_ntsc/snes_ntsc.c" #include "none.cpp" #include "scanlines-light.cpp" #include "scanlines-dark.cpp" #include "scanlines-black.cpp" #include "pixellate2x.cpp" #include "scale2x.cpp" #include "2xsai.cpp" #include "super-2xsai.cpp" #include "super-eagle.cpp" #include "lq2x.cpp" #include "hq2x.cpp" #include "ntsc-rf.cpp" #include "ntsc-composite.cpp" #include "ntsc-svideo.cpp" #include "ntsc-rgb.cpp"