auto CheatDatabase::create() -> void { layout.setPadding(5_sx); selectAllButton.setText("Select All").onActivate([&] { for(auto item : cheatList.items()) item.setChecked(true); }); unselectAllButton.setText("Unselect All").onActivate([&] { for(auto item : cheatList.items()) item.setChecked(false); }); addCheatsButton.setText("Add Cheats").onActivate([&] { addCheats(); }); setSize({800_sx, 400_sx}); setAlignment({0.5, 1.0}); setDismissable(); } auto CheatDatabase::findCheats() -> void { //hack to locate Super Game Boy cheat codes auto sha256a = emulator->hashes()(0, "none"); auto sha256b = emulator->hashes()(1, "none"); auto document = BML::unserialize(string::read(locate("Database/Cheat Codes.bml"))); for(auto game : document.find("cartridge")) { if(game["sha256"].text() != sha256a && game["sha256"].text() != sha256b) continue; cheatList.reset(); for(auto cheat : game.find("cheat")) { //convert old cheat format (address/data and address/compare/data) //to new cheat format (address=data and address=compare?data) auto codes = cheat["code"].text().split("+").strip(); for(auto& code : codes) { code.replace("/", "=", 1L); code.replace("/", "?", 1L); } auto code = codes.merge("+"); cheatList.append(ListViewItem() .setCheckable() .setText(cheat["description"].text()) .setAttribute("code", code) ); } setTitle(game["name"].text()); setVisible(); return; } MessageDialog().setAlignment(*toolsWindow).setText("Sorry, no cheats were found for this game.").information(); } auto CheatDatabase::addCheats() -> void { for(auto item : cheatList.items()) { if(item.checked()) { cheatEditor.addCheat({item.text(), item.attribute("code"), false}); } } setVisible(false); } // auto CheatWindow::create() -> void { layout.setPadding(5_sx); tableLayout.setSize({2, 2}); tableLayout.cell(0).setAlignment({1.0, 0.5}); tableLayout.cell(2).setAlignment({1.0, 0.0}); nameLabel.setText("Name:"); nameValue.onActivate([&] { if(acceptButton.enabled()) acceptButton.doActivate(); }); nameValue.onChange([&] { doChange(); }); codeLabel.setText("Code(s):"); codeValue.setFont(Font().setFamily(Font::Mono)); codeValue.onChange([&] { doChange(); }); enableOption.setText("Enable"); acceptButton.onActivate([&] { doAccept(); }); cancelButton.setText("Cancel").onActivate([&] { setVisible(false); }); setSize({400_sx, layout.minimumSize().height() + 100_sx}); setDismissable(); } auto CheatWindow::show(Cheat cheat) -> void { nameValue.setText(cheat.name); codeValue.setText(cheat.code.split("+").strip().merge("\n")); enableOption.setChecked(cheat.enable); doChange(); setTitle(!cheat.name ? "Add Cheat" : "Edit Cheat"); setAlignment(*toolsWindow); setVisible(); setFocused(); nameValue.setFocused(); acceptButton.setText(!cheat.name ? "Add" : "Edit"); } auto CheatWindow::doChange() -> void { bool valid = true; nameValue.setBackgroundColor(nameValue.text().strip() ? Color{} : (valid = false, Color{255, 224, 224})); codeValue.setBackgroundColor(codeValue.text().strip() ? Color{} : (valid = false, Color{255, 224, 224})); acceptButton.setEnabled(valid); } auto CheatWindow::doAccept() -> void { auto codes = codeValue.text().downcase().transform("+", "\n").split("\n").strip(); string invalid; //if empty after below for-loop, code is considered valid for(auto& code : codes) { if(!program.gameBoy.program) { if(!cheatEditor.decodeSNES(code)) { invalid = "Invalid code(s), please only use codes in the following format:\n" "\n" "Game Genie (eeee-eeee)\n" "Pro Action Replay (aaaaaadd)\n" "higan (aaaaaa=dd)\n" "higan (aaaaaa=cc?dd)"; } } else { if(!cheatEditor.decodeGB(code)) { invalid = "Invalid code(s), please only use codes in the following format:\n" "\n" "Game Genie (eee-eee)\n" "Game Genie (eee-eee-eee)\n" "GameShark (01ddaaaa)\n" "higan (aaaa=dd)\n" "higan (aaaa=cc?dd)"; } } } if(invalid) return (void)MessageDialog().setAlignment(*toolsWindow).setText(invalid).error(); Cheat cheat = {nameValue.text().strip(), codes.merge("+"), enableOption.checked()}; if(acceptButton.text() == "Add") { cheatEditor.addCheat(cheat); } else { cheatEditor.editCheat(cheat); } setVisible(false); } // auto CheatEditor::create() -> void { setCollapsible(); setVisible(false); cheatList.setBatchable(); cheatList.setHeadered(); cheatList.setSortable(); cheatList.onActivate([&](auto cell) { //kind of a hack: toggling a cheat code twice quickly (onToggle) will call onActivate. //do not trigger the CheatWindow unless it's been at least two seconds since a cheat code was last toggled on or off. if(chrono::timestamp() - activateTimeout < 2) return; editButton.doActivate(); }); cheatList.onChange([&] { auto batched = cheatList.batched(); editButton.setEnabled(batched.size() == 1); removeButton.setEnabled(batched.size() >= 1); }); cheatList.onToggle([&](TableViewCell cell) { activateTimeout = chrono::timestamp(); if(auto item = cell->parentTableViewItem()) { cheats[item->offset()].enable = cell.checked(); synchronizeCodes(); } }); cheatList.onSort([&](TableViewColumn column) { column.setSorting(column.sorting() == Sort::Ascending ? Sort::Descending : Sort::Ascending); //cheatList.sort(); }); cheatList.onSize([&] { cheatList.resizeColumns(); }); findCheatsButton.setText("Find Cheats ...").onActivate([&] { cheatDatabase.findCheats(); }); enableCheats.setText("Enable Cheats").setToolTip( "Master enable for all cheat codes.\n" "When unchecked, no cheat codes will be active.\n\n" "Use this to bypass game areas that have problems with cheats." ).setChecked(settings.emulator.cheats.enable).onToggle([&] { settings.emulator.cheats.enable = enableCheats.checked(); if(!enableCheats.checked()) { program.showMessage("All cheat codes disabled"); } else { program.showMessage("Active cheat codes enabled"); } synchronizeCodes(); }); addButton.setText("Add").onActivate([&] { cheatWindow.show(); }); editButton.setText("Edit").onActivate([&] { if(auto item = cheatList.selected()) { cheatWindow.show(cheats[item.offset()]); } }); removeButton.setText("Remove").onActivate([&] { removeCheats(); }); //hide the "Find Cheats" button if the cheat code database isn't found if(!file::exists(locate("Database/Cheat Codes.bml"))) findCheatsButton.setVisible(false); } auto CheatEditor::refresh() -> void { cheatList.reset(); cheatList.append(TableViewColumn()); cheatList.append(TableViewColumn().setText("Name").setSorting(Sort::Ascending).setExpandable()); for(auto& cheat : cheats) { TableViewItem item{&cheatList}; item.append(TableViewCell().setCheckable().setChecked(cheat.enable)); item.append(TableViewCell().setText(cheat.name)); } cheatList.resizeColumns().doChange(); } auto CheatEditor::addCheat(Cheat cheat) -> void { cheats.append(cheat); cheats.sort(); refresh(); for(uint index : range(cheats.size())) { if(cheats[index] == cheat) { cheatList.item(index).setSelected(); break; } } cheatList.doChange(); synchronizeCodes(); } auto CheatEditor::editCheat(Cheat cheat) -> void { if(auto item = cheatList.selected()) { cheats[item.offset()] = cheat; cheats.sort(); refresh(); for(uint index : range(cheats.size())) { if(cheats[index] == cheat) { cheatList.item(index).setSelected(); break; } } cheatList.doChange(); synchronizeCodes(); } } auto CheatEditor::removeCheats() -> void { if(auto batched = cheatList.batched()) { if(MessageDialog("Are you sure you want to permanently remove the selected cheat(s)?") .setAlignment(*toolsWindow).question() == "Yes") { for(auto& item : reverse(batched)) cheats.remove(item.offset()); cheats.sort(); refresh(); synchronizeCodes(); } } } auto CheatEditor::loadCheats() -> void { cheats.reset(); auto location = program.cheatPath(); auto document = BML::unserialize(string::read(location)); for(auto cheat : document.find("cheat")) { cheats.append({cheat["name"].text(), cheat["code"].text(), (bool)cheat["enable"]}); } cheats.sort(); refresh(); synchronizeCodes(); } auto CheatEditor::saveCheats() -> void { string document; for(auto cheat : cheats) { document.append("cheat\n"); document.append(" name: ", cheat.name, "\n"); document.append(" code: ", cheat.code, "\n"); if(cheat.enable) document.append(" enable\n"); document.append("\n"); } auto location = program.cheatPath(); if(document) { file::write(location, document); } else { file::remove(location); } } auto CheatEditor::synchronizeCodes() -> void { vector codes; if(enableCheats.checked()) { for(auto& cheat : cheats) { if(cheat.enable) codes.append(cheat.code); } } emulator->cheats(codes); } // auto CheatEditor::decodeSNES(string& code) -> bool { //Game Genie if(code.size() == 9 && code[4] == '-') { //strip '-' code = {code.slice(0, 4), code.slice(5, 4)}; //validate for(uint n : code) { if(n >= '0' && n <= '9') continue; if(n >= 'a' && n <= 'f') continue; return false; } //decode code.transform("df4709156bc8a23e", "0123456789abcdef"); uint32_t r = toHex(code); //abcd efgh ijkl mnop qrst uvwx //ijkl qrst opab cduv wxef ghmn uint address = (!!(r & 0x002000) << 23) | (!!(r & 0x001000) << 22) | (!!(r & 0x000800) << 21) | (!!(r & 0x000400) << 20) | (!!(r & 0x000020) << 19) | (!!(r & 0x000010) << 18) | (!!(r & 0x000008) << 17) | (!!(r & 0x000004) << 16) | (!!(r & 0x800000) << 15) | (!!(r & 0x400000) << 14) | (!!(r & 0x200000) << 13) | (!!(r & 0x100000) << 12) | (!!(r & 0x000002) << 11) | (!!(r & 0x000001) << 10) | (!!(r & 0x008000) << 9) | (!!(r & 0x004000) << 8) | (!!(r & 0x080000) << 7) | (!!(r & 0x040000) << 6) | (!!(r & 0x020000) << 5) | (!!(r & 0x010000) << 4) | (!!(r & 0x000200) << 3) | (!!(r & 0x000100) << 2) | (!!(r & 0x000080) << 1) | (!!(r & 0x000040) << 0); uint data = r >> 24; code = {hex(address, 6L), "=", hex(data, 2L)}; return true; } //Pro Action Replay if(code.size() == 8) { //validate for(uint n : code) { if(n >= '0' && n <= '9') continue; if(n >= 'a' && n <= 'f') continue; return false; } //decode uint32_t r = toHex(code); uint address = r >> 8; uint data = r & 0xff; code = {hex(address, 6L), "=", hex(data, 2L)}; return true; } //higan: address=data if(code.size() == 9 && code[6] == '=') { string nibbles = {code.slice(0, 6), code.slice(7, 2)}; //validate for(uint n : nibbles) { if(n >= '0' && n <= '9') continue; if(n >= 'a' && n <= 'f') continue; return false; } //already in decoded form return true; } //higan: address=compare?data if(code.size() == 12 && code[6] == '=' && code[9] == '?') { string nibbles = {code.slice(0, 6), code.slice(7, 2), code.slice(10, 2)}; //validate for(uint n : nibbles) { if(n >= '0' && n <= '9') continue; if(n >= 'a' && n <= 'f') continue; return false; } //already in decoded form return true; } //unrecognized code format return false; } auto CheatEditor::decodeGB(string& code) -> bool { auto nibble = [&](const string& s, uint index) -> uint { if(index >= s.size()) return 0; if(s[index] >= '0' && s[index] <= '9') return s[index] - '0'; return s[index] - 'a' + 10; }; //Game Genie if(code.size() == 7 && code[3] == '-') { code = {code.slice(0, 3), code.slice(4, 3)}; //validate for(uint n : code) { if(n >= '0' && n <= '9') continue; if(n >= 'a' && n <= 'f') continue; return false; } uint data = nibble(code, 0) << 4 | nibble(code, 1) << 0; uint address = (nibble(code, 5) ^ 15) << 12 | nibble(code, 2) << 8 | nibble(code, 3) << 4 | nibble(code, 4) << 0; code = {hex(address, 4L), "=", hex(data, 2L)}; return true; } //Game Genie if(code.size() == 11 && code[3] == '-' && code[7] == '-') { code = {code.slice(0, 3), code.slice(4, 3), code.slice(8, 3)}; //validate for(uint n : code) { if(n >= '0' && n <= '9') continue; if(n >= 'a' && n <= 'f') continue; return false; } uint data = nibble(code, 0) << 4 | nibble(code, 1) << 0; uint address = (nibble(code, 5) ^ 15) << 12 | nibble(code, 2) << 8 | nibble(code, 3) << 4 | nibble(code, 4) << 0; uint8_t t = nibble(code, 6) << 4 | nibble(code, 8) << 0; t = t >> 2 | t << 6; uint compare = t ^ 0xba; code = {hex(address, 4L), "=", hex(compare, 2L), "?", hex(data, 2L)}; return true; } //GameShark if(code.size() == 8) { //validate for(uint n : code) { if(n >= '0' && n <= '9') continue; if(n >= 'a' && n <= 'f') continue; return false; } //first two characters are the code type / VRAM bank, which is almost always 01. //other values are presumably supported, but I have no info on them, so they're not supported. if(code[0] != '0') return false; if(code[1] != '1') return false; uint data = toHex(code.slice(2, 2)); uint16_t address = toHex(code.slice(4, 4)); address = address >> 8 | address << 8; code = {hex(address, 4L), "=", hex(data, 2L)}; return true; } //higan: address=data if(code.size() == 7 && code[4] == '=') { string nibbles = {code.slice(0, 4), code.slice(5, 2)}; //validate for(uint n : nibbles) { if(n >= '0' && n <= '9') continue; if(n >= 'a' && n <= 'f') continue; return false; } //already in decoded form return true; } //higan: address=compare?data if(code.size() == 10 && code[4] == '=' && code[7] == '?') { string nibbles = {code.slice(0, 4), code.slice(5, 2), code.slice(8, 2)}; //validate for(uint n : nibbles) { if(n >= '0' && n <= '9') continue; if(n >= 'a' && n <= 'f') continue; return false; } //already in decoded form return true; } //unrecognized code format return false; }