const uint Program::State::Signature = 0x5a22'0000; auto Program::availableStates(string type) -> vector { vector result; if(!emulator->loaded()) return result; if(gamePath().endsWith("/")) { for(auto& file : directory::ifiles({statePath(), type}, "*.bst")) { auto timestamp = file::timestamp({statePath(), type, file}, file::time::modify); result.append({{type, file.trimRight(".bst", 1L)}, timestamp}); } } else { Decode::ZIP input; if(input.open(statePath())) { for(auto& file : input.file) { if(!file.name.match({type, "*.bst"})) continue; result.append({file.name.trimRight(".bst", 1L), (uint64_t)file.timestamp}); } } } return result; } auto Program::hasState(string filename) -> bool { if(!emulator->loaded()) return false; if(gamePath().endsWith("/")) { return file::exists({statePath(), filename, ".bst"}); } else { auto type = string{filename.split("/").first(), "/"}; return (bool)availableStates(type).find([&](auto& state) { return state.name == filename; }); } } auto Program::loadStateData(string filename) -> vector { if(!emulator->loaded()) return {}; vector memory; if(gamePath().endsWith("/")) { string location = {statePath(), filename, ".bst"}; memory = file::read(location); } else { string location = {filename, ".bst"}; Decode::ZIP input; if(input.open(statePath())) { for(auto& file : input.file) { if(file.name != location) continue; memory = input.extract(file); break; } } } if(memory.size() < 3 * sizeof(uint)) return {}; //too small to be a valid state file if(memory::readl(memory.data()) != State::Signature) return {}; //wrong format or version return memory; } auto Program::loadState(string filename) -> bool { string prefix = Location::file(filename); if(auto memory = loadStateData(filename)) { if(filename != "Quick/Undo") saveUndoState(); if(filename == "Quick/Undo") saveRedoState(); auto serializerRLE = Decode::RLE<1>({memory.data() + 3 * sizeof(uint), memory.size() - 3 * sizeof(uint)}); serializer s{serializerRLE.data(), (uint)serializerRLE.size()}; if(!emulator->unserialize(s)) return showMessage({"[", prefix, "] is in incompatible format"}), false; rewindReset(); //do not allow rewinding past a state load event return showMessage({"Loaded [", prefix, "]"}), true; } else { return showMessage({"[", prefix, "] not found"}), false; } } auto Program::saveState(string filename) -> bool { if(!emulator->loaded()) return false; string prefix = Location::file(filename); serializer s = emulator->serialize(); if(!s.size()) return showMessage({"Failed to save [", prefix, "]"}), false; auto serializerRLE = Encode::RLE<1>({s.data(), s.size()}); vector previewRLE; //this can be null if a state is captured before the first frame of video output after power/reset if(screenshot.data) { image preview; preview.transform(0, 15, 0x8000, 0x7c00, 0x03e0, 0x001f); preview.copy(screenshot.data, screenshot.pitch, screenshot.width, screenshot.height); if(preview.width() != 256 || preview.height() != 240) preview.scale(256, 240, true); previewRLE = Encode::RLE<2>({preview.data(), preview.size()}); } vector saveState; saveState.resize(3 * sizeof(uint)); memory::writel(saveState.data() + 0 * sizeof(uint), State::Signature); memory::writel(saveState.data() + 1 * sizeof(uint), serializerRLE.size()); memory::writel(saveState.data() + 2 * sizeof(uint), previewRLE.size()); saveState.append(serializerRLE); saveState.append(previewRLE); if(gamePath().endsWith("/")) { string location = {statePath(), filename, ".bst"}; directory::create(Location::path(location)); if(!file::write(location, saveState)) { return showMessage({"Unable to write [", prefix, "] to disk"}), false; } } else { string location = {filename, ".bst"}; struct State { string name; time_t timestamp; vector memory; }; vector states; Decode::ZIP input; if(input.open(statePath())) { for(auto& file : input.file) { if(!file.name.endsWith(".bst")) continue; if(file.name == location) continue; states.append({file.name, file.timestamp, input.extract(file)}); } } input.close(); Encode::ZIP output{statePath()}; for(auto& state : states) { output.append(state.name, state.memory.data(), state.memory.size(), state.timestamp); } output.append(location, saveState.data(), saveState.size()); } if(filename.beginsWith("Quick/")) presentation.updateStateMenus(); stateManager.stateEvent(filename); return showMessage({"Saved [", prefix, "]"}), true; } auto Program::saveUndoState() -> bool { auto statusTime = this->statusTime; auto statusMessage = this->statusMessage; auto result = saveState("Quick/Undo"); this->statusTime = statusTime; this->statusMessage = statusMessage; return result; } auto Program::saveRedoState() -> bool { auto statusTime = this->statusTime; auto statusMessage = this->statusMessage; auto result = saveState("Quick/Redo"); this->statusTime = statusTime; this->statusMessage = statusMessage; return result; } auto Program::removeState(string filename) -> bool { if(!emulator->loaded()) return false; bool result = false; if(gamePath().endsWith("/")) { string location = {statePath(), filename, ".bst"}; result = file::remove(location); } else { bool found = false; string location = {filename, ".bst"}; struct State { string name; time_t timestamp; vector memory; }; vector states; Decode::ZIP input; if(input.open(statePath())) { for(auto& file : input.file) { if(file.name == location) { found = true; continue; } states.append({file.name, file.timestamp, input.extract(file)}); } } input.close(); if(states) { Encode::ZIP output{statePath()}; for(auto& state : states) { output.append(state.name, state.memory.data(), state.memory.size(), state.timestamp); } } else { //remove .bsz file if there are no states left in the archive file::remove(statePath()); } result = found; } if(result) { presentation.updateStateMenus(); stateManager.stateEvent(filename); } return result; } auto Program::renameState(string from_, string to_) -> bool { if(!emulator->loaded()) return false; bool result = false; if(gamePath().endsWith("/")) { string from = {statePath(), from_, ".bst"}; string to = {statePath(), to_, ".bst"}; result = file::rename(from, to); } else { bool found = false; string from = {from_, ".bst"}; string to = {to_, ".bst"}; struct State { string name; time_t timestamp; vector memory; }; vector states; Decode::ZIP input; if(input.open(statePath())) { for(auto& file : input.file) { if(file.name == from) { found = true; file.name = to; } states.append({file.name, file.timestamp, input.extract(file)}); } } input.close(); Encode::ZIP output{statePath()}; for(auto& state : states) { output.append(state.name, state.memory.data(), state.memory.size(), state.timestamp); } result = found; } if(result) { stateManager.stateEvent(to_); } return result; }