//DSP-4 emulator code //Copyright (c) 2004-2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden #ifndef DSP4EMU_H #define DSP4EMU_H #undef TRUE #undef FALSE #define TRUE true #define FALSE false struct DSP4_t { bool8 waiting4command; bool8 half_command; uint16 command; uint32 in_count; uint32 in_index; uint32 out_count; uint32 out_index; uint8 parameters[512]; uint8 output[512]; }; extern struct DSP4_t DSP4; struct DSP4_vars_t { // op control int8 DSP4_Logic; // controls op flow // projection format int16 lcv; // loop-control variable int16 distance; // z-position into virtual world int16 raster; // current raster line int16 segments; // number of raster lines drawn // 1.15.16 or 1.15.0 [sign, integer, fraction] int32 world_x; // line of x-projection in world int32 world_y; // line of y-projection in world int32 world_dx; // projection line x-delta int32 world_dy; // projection line y-delta int16 world_ddx; // x-delta increment int16 world_ddy; // y-delta increment int32 world_xenv; // world x-shaping factor int16 world_yofs; // world y-vertical scroll int16 view_x1; // current viewer-x int16 view_y1; // current viewer-y int16 view_x2; // future viewer-x int16 view_y2; // future viewer-y int16 view_dx; // view x-delta factor int16 view_dy; // view y-delta factor int16 view_xofs1; // current viewer x-vertical scroll int16 view_yofs1; // current viewer y-vertical scroll int16 view_xofs2; // future viewer x-vertical scroll int16 view_yofs2; // future viewer y-vertical scroll int16 view_yofsenv; // y-scroll shaping factor int16 view_turnoff_x; // road turnoff data int16 view_turnoff_dx; // road turnoff delta factor // drawing area int16 viewport_cx; // x-center of viewport window int16 viewport_cy; // y-center of render window int16 viewport_left; // x-left of viewport int16 viewport_right; // x-right of viewport int16 viewport_top; // y-top of viewport int16 viewport_bottom; // y-bottom of viewport // sprite structure int16 sprite_x; // projected x-pos of sprite int16 sprite_y; // projected y-pos of sprite int16 sprite_attr; // obj attributes bool8 sprite_size; // sprite size: 8x8 or 16x16 int16 sprite_clipy; // visible line to clip pixels off int16 sprite_count; // generic projection variables designed for // two solid polygons + two polygon sides int16 poly_clipLf[2][2]; // left clip boundary int16 poly_clipRt[2][2]; // right clip boundary int16 poly_ptr[2][2]; // HDMA structure pointers int16 poly_raster[2][2]; // current raster line below horizon int16 poly_top[2][2]; // top clip boundary int16 poly_bottom[2][2]; // bottom clip boundary int16 poly_cx[2][2]; // center for left/right points int16 poly_start[2]; // current projection points int16 poly_plane[2]; // previous z-plane distance // OAM int16 OAM_attr[16]; // OAM (size,MSB) data int16 OAM_index; // index into OAM table int16 OAM_bits; // offset into OAM table int16 OAM_RowMax; // maximum number of tiles per 8 aligned pixels (row) int16 OAM_Row[32]; // current number of tiles per row }; extern struct DSP4_vars_t DSP4_vars; #endif