namespace Filter::LQ2x { auto size(uint& width, uint& height) -> void { width *= 2; height *= 2; } auto render( uint32_t* colortable, uint32_t* output, uint outpitch, const uint16_t* input, uint pitch, uint width, uint height ) -> void { pitch >>= 1; outpitch >>= 2; for(uint y = 0; y < height; y++) { const uint16_t* in = input + y * pitch; uint32_t* out0 = output + y * outpitch * 2; uint32_t* out1 = output + y * outpitch * 2 + outpitch; int prevline = (y == 0 ? 0 : pitch); int nextline = (y == height - 1 ? 0 : pitch); for(uint x = 0; x < width; x++) { uint16_t A = *(in - prevline); uint16_t B = (x > 0) ? *(in - 1) : *in; uint16_t C = *in; uint16_t D = (x < width - 1) ? *(in + 1) : *in; uint16_t E = *(in++ + nextline); uint32_t c = colortable[C]; if(A != E && B != D) { *out0++ = (A == B ? colortable[C + A - ((C ^ A) & 0x0421) >> 1] : c); *out0++ = (A == D ? colortable[C + A - ((C ^ A) & 0x0421) >> 1] : c); *out1++ = (E == B ? colortable[C + E - ((C ^ E) & 0x0421) >> 1] : c); *out1++ = (E == D ? colortable[C + E - ((C ^ E) & 0x0421) >> 1] : c); } else { *out0++ = c; *out0++ = c; *out1++ = c; *out1++ = c; } } } } }