mirror of
https://github.com/Michael-Prince-Sharpe/bsnes-classic.git
synced 2025-04-02 10:21:42 -04:00
70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
class PPU : public Processor, public PPUcounter, public MMIO {
|
|
public:
|
|
enum : bool { Threaded = true };
|
|
enum : bool { SupportsLayerEnable = false };
|
|
enum : bool { SupportsFrameSkip = false };
|
|
|
|
alwaysinline void step(unsigned clocks);
|
|
alwaysinline void synchronize_cpu();
|
|
|
|
void latch_counters();
|
|
bool interlace() const;
|
|
bool overscan() const;
|
|
bool hires() const;
|
|
|
|
void enter();
|
|
void power();
|
|
void reset();
|
|
|
|
void layer_enable(unsigned, unsigned, bool) {}
|
|
void set_frameskip(unsigned) {}
|
|
|
|
void serialize(serializer&);
|
|
PPU();
|
|
~PPU();
|
|
|
|
private:
|
|
uint16 *surface;
|
|
uint16 *output;
|
|
|
|
uint8 ppu1_version;
|
|
uint8 ppu2_version;
|
|
|
|
struct {
|
|
bool interlace;
|
|
bool overscan;
|
|
} display;
|
|
|
|
#include "background/background.hpp"
|
|
#include "mmio/mmio.hpp"
|
|
#include "screen/screen.hpp"
|
|
#include "sprite/sprite.hpp"
|
|
#include "window/window.hpp"
|
|
|
|
Background bg1;
|
|
Background bg2;
|
|
Background bg3;
|
|
Background bg4;
|
|
Sprite oam;
|
|
Window window;
|
|
Screen screen;
|
|
|
|
static void Enter();
|
|
void add_clocks(unsigned);
|
|
|
|
void scanline();
|
|
void frame();
|
|
|
|
friend class PPU::Background;
|
|
friend class PPU::Sprite;
|
|
friend class PPU::Window;
|
|
friend class PPU::Screen;
|
|
friend class Video;
|
|
};
|
|
|
|
#if defined(DEBUGGER)
|
|
#include "debugger/debugger.hpp"
|
|
extern PPUDebugger ppu;
|
|
#else
|
|
extern PPU ppu;
|
|
#endif
|