struct Configuration : public configuration { struct Path { string base; string user; string current; string satellaviewBios; string sufamiTurboBios; string superGameBoyBios; } path; struct Video { string driver; bool synchronize; bool smooth; string filter; string shader; bool region; unsigned scale; bool aspectRatioCorrection; unsigned brightness; unsigned contrast; unsigned gamma; bool useGammaRamp; } video; struct Audio { string driver; bool synchronize; bool mute; unsigned volume; unsigned latency; unsigned inputFrequency; unsigned outputFrequency; } audio; struct Input { string driver; } input; struct Settings { unsigned focusPolicy; } settings; struct Controller { unsigned port1; unsigned port2; } controller; void load(); void save(); void create(); }; extern Configuration config;