Vita3K/vita3k/modules/SceNpBasic/SceNpBasic.cpp
hobyst 168dfb19ca Add license notice on source files which didn't have one
- Also updated the copyright notice year on all files to 2021
2021-08-19 23:14:27 +02:00

164 lines
4.3 KiB
C++

// Vita3K emulator project
// Copyright (C) 2021 Vita3K team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#include "SceNpBasic.h"
EXPORT(int, sceNpBasicCheckCallback) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicCheckIfPlayerIsBlocked) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetBlockListEntries) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetBlockListEntryCount) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetFriendContextState) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetFriendListEntries) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetFriendListEntryCount) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetFriendOnlineStatus) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetFriendRequestEntries) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetFriendRequestEntryCount) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetGameJoiningPresence) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetGamePresenceOfFriend) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetPlaySessionLog) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetPlaySessionLogSize) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetRequestedFriendRequestEntries) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicGetRequestedFriendRequestEntryCount) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicInit) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicJoinGameAckResponseSend) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicRecordPlaySessionLog) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicRegisterHandler) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicRegisterInGameDataMessageHandler) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicRegisterJoinGameAckHandler) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicSendInGameDataMessage) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicSetInGamePresence) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicTerm) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicUnregisterHandler) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicUnregisterInGameDataMessageHandler) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicUnregisterJoinGameAckHandler) {
return UNIMPLEMENTED();
}
EXPORT(int, sceNpBasicUnsetInGamePresence) {
return UNIMPLEMENTED();
}
BRIDGE_IMPL(sceNpBasicCheckCallback)
BRIDGE_IMPL(sceNpBasicCheckIfPlayerIsBlocked)
BRIDGE_IMPL(sceNpBasicGetBlockListEntries)
BRIDGE_IMPL(sceNpBasicGetBlockListEntryCount)
BRIDGE_IMPL(sceNpBasicGetFriendContextState)
BRIDGE_IMPL(sceNpBasicGetFriendListEntries)
BRIDGE_IMPL(sceNpBasicGetFriendListEntryCount)
BRIDGE_IMPL(sceNpBasicGetFriendOnlineStatus)
BRIDGE_IMPL(sceNpBasicGetFriendRequestEntries)
BRIDGE_IMPL(sceNpBasicGetFriendRequestEntryCount)
BRIDGE_IMPL(sceNpBasicGetGameJoiningPresence)
BRIDGE_IMPL(sceNpBasicGetGamePresenceOfFriend)
BRIDGE_IMPL(sceNpBasicGetPlaySessionLog)
BRIDGE_IMPL(sceNpBasicGetPlaySessionLogSize)
BRIDGE_IMPL(sceNpBasicGetRequestedFriendRequestEntries)
BRIDGE_IMPL(sceNpBasicGetRequestedFriendRequestEntryCount)
BRIDGE_IMPL(sceNpBasicInit)
BRIDGE_IMPL(sceNpBasicJoinGameAckResponseSend)
BRIDGE_IMPL(sceNpBasicRecordPlaySessionLog)
BRIDGE_IMPL(sceNpBasicRegisterHandler)
BRIDGE_IMPL(sceNpBasicRegisterInGameDataMessageHandler)
BRIDGE_IMPL(sceNpBasicRegisterJoinGameAckHandler)
BRIDGE_IMPL(sceNpBasicSendInGameDataMessage)
BRIDGE_IMPL(sceNpBasicSetInGamePresence)
BRIDGE_IMPL(sceNpBasicTerm)
BRIDGE_IMPL(sceNpBasicUnregisterHandler)
BRIDGE_IMPL(sceNpBasicUnregisterInGameDataMessageHandler)
BRIDGE_IMPL(sceNpBasicUnregisterJoinGameAckHandler)
BRIDGE_IMPL(sceNpBasicUnsetInGamePresence)