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- Stub sceKernelGetThreadContextForVM. - prepare sceKernelGmSetThreadContextForVM of futur implemênt. Co-authored-by: sunho <ksunhokim123@naver.com> Co-authored-by: sunho <ksunhokim123@naver.com>
35 lines
1.5 KiB
C++
35 lines
1.5 KiB
C++
// Vita3K emulator project
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// Copyright (C) 2021 Vita3K team
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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#include "SceKernelForVM.h"
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#include "../SceKernelThreadMgr/SceThreadmgr.h"
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EXPORT(int, __sceKernelGetThreadContextForVM, SceUID threadId, Ptr<SceKernelThreadCpuRegisterInfo> pCpuRegisterInfo, Ptr<SceKernelThreadVfpRegisterInfo> pVfpRegisterInfo) {
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return CALL_EXPORT(_sceKernelGetThreadContextForVM, threadId, pCpuRegisterInfo, pVfpRegisterInfo);
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}
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EXPORT(int, _sceKernelResumeThreadForVM, SceUID threadId) {
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return CALL_EXPORT(sceKernelResumeThreadForVM, threadId);
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}
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EXPORT(int, _sceKernelSuspendThreadForVM, SceUID threadId) {
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return CALL_EXPORT(sceKernelSuspendThreadForVM, threadId);
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}
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BRIDGE_IMPL(__sceKernelGetThreadContextForVM)
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BRIDGE_IMPL(_sceKernelResumeThreadForVM)
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BRIDGE_IMPL(_sceKernelSuspendThreadForVM)
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