Vita3K/vita3k/modules/SceAudio/SceAudio.cpp
2025-01-19 18:51:43 -03:00

327 lines
11 KiB
C++

// Vita3K emulator project
// Copyright (C) 2025 Vita3K team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#include <module/module.h>
#include <audio/state.h>
#include <kernel/state.h>
#include <util/lock_and_find.h>
#include <util/tracy.h>
TRACY_MODULE_NAME(SceAudio);
enum SceAudioOutMode {
SCE_AUDIO_OUT_MODE_MONO = 0,
SCE_AUDIO_OUT_MODE_STEREO = 1
};
enum SceAudioOutAlcMode {
SCE_AUDIO_ALC_OFF,
SCE_AUDIO_ALC_MODE1,
SCE_AUDIO_ALC_MODE_MAX
};
enum SceAudioOutPortType {
//! Used for main audio output, freq must be set to 48000 Hz
SCE_AUDIO_OUT_PORT_TYPE_MAIN = 0,
//! Used for Background Music port
SCE_AUDIO_OUT_PORT_TYPE_BGM = 1,
//! Used for voice chat port
SCE_AUDIO_OUT_PORT_TYPE_VOICE = 2
};
enum SceAudioOutErrorCode : uint32_t {
SCE_AUDIO_OUT_ERROR_NOT_OPENED = 0x80260001,
SCE_AUDIO_OUT_ERROR_BUSY = 0x80260002,
SCE_AUDIO_OUT_ERROR_INVALID_PORT = 0x80260003,
SCE_AUDIO_OUT_ERROR_INVALID_POINTER = 0x80260004,
SCE_AUDIO_OUT_ERROR_PORT_FULL = 0x80260005,
SCE_AUDIO_OUT_ERROR_INVALID_SIZE = 0x80260006,
SCE_AUDIO_OUT_ERROR_INVALID_FORMAT = 0x80260007,
SCE_AUDIO_OUT_ERROR_INVALID_SAMPLE_FREQ = 0x80260008,
SCE_AUDIO_OUT_ERROR_INVALID_VOLUME = 0x80260009,
SCE_AUDIO_OUT_ERROR_INVALID_PORT_TYPE = 0x8026000A,
SCE_AUDIO_OUT_ERROR_INVALID_FX_TYPE = 0x8026000B,
SCE_AUDIO_OUT_ERROR_INVALID_CONF_TYPE = 0x8026000C,
SCE_AUDIO_OUT_ERROR_OUT_OF_MEMORY = 0x8026000D
};
enum SceAudioOutChannelFlag {
SCE_AUDIO_VOLUME_FLAG_L_CH = 1, //!< Left Channel
SCE_AUDIO_VOLUME_FLAG_R_CH = 2 //!< Right Channel
};
enum SceAudioOutConfigType {
SCE_AUDIO_OUT_CONFIG_TYPE_LEN,
SCE_AUDIO_OUT_CONFIG_TYPE_FREQ,
SCE_AUDIO_OUT_CONFIG_TYPE_MODE
};
template <>
std::string to_debug_str<SceAudioOutPortType>(const MemState &mem, SceAudioOutPortType type) {
switch (type) {
case SCE_AUDIO_OUT_PORT_TYPE_MAIN:
return "SCE_AUDIO_OUT_PORT_TYPE_MAIN";
case SCE_AUDIO_OUT_PORT_TYPE_BGM:
return "SCE_AUDIO_OUT_PORT_TYPE_BGM";
case SCE_AUDIO_OUT_PORT_TYPE_VOICE:
return "SCE_AUDIO_OUT_PORT_TYPE_VOICE";
}
return std::to_string(type);
}
template <>
std::string to_debug_str<SceAudioOutConfigType>(const MemState &mem, SceAudioOutConfigType type) {
switch (type) {
case SCE_AUDIO_OUT_CONFIG_TYPE_LEN:
return "SCE_AUDIO_OUT_CONFIG_TYPE_LEN";
case SCE_AUDIO_OUT_CONFIG_TYPE_FREQ:
return "SCE_AUDIO_OUT_CONFIG_TYPE_FREQ";
case SCE_AUDIO_OUT_CONFIG_TYPE_MODE:
return "SCE_AUDIO_OUT_CONFIG_TYPE_MODE";
}
return std::to_string(type);
}
template <>
std::string to_debug_str<SceAudioOutMode>(const MemState &mem, SceAudioOutMode type) {
switch (type) {
case SCE_AUDIO_OUT_MODE_MONO:
return "SCE_AUDIO_OUT_MODE_MONO";
case SCE_AUDIO_OUT_MODE_STEREO:
return "SCE_AUDIO_OUT_MODE_STEREO";
}
return std::to_string(type);
}
template <>
std::string to_debug_str<SceAudioOutAlcMode>(const MemState &mem, SceAudioOutAlcMode type) {
switch (type) {
case SCE_AUDIO_ALC_OFF:
return "SCE_AUDIO_ALC_OFF";
case SCE_AUDIO_ALC_MODE1:
return "SCE_AUDIO_ALC_MODE1";
case SCE_AUDIO_ALC_MODE_MAX:
return "SCE_AUDIO_ALC_MODE_MAX";
}
return std::to_string(type);
}
template <>
std::string to_debug_str<SceAudioOutChannelFlag>(const MemState &mem, SceAudioOutChannelFlag type) {
switch (static_cast<uint32_t>(type)) {
case SCE_AUDIO_VOLUME_FLAG_L_CH:
return "SCE_AUDIO_VOLUME_FLAG_L_CH";
case SCE_AUDIO_VOLUME_FLAG_R_CH:
return "SCE_AUDIO_VOLUME_FLAG_R_CH";
// Third case for special flag SCE_AUDIO_VOLUME_FLAG_L_CH | SCE_AUDIO_VOLUME_FLAG_R_CH
// passed by games to set the volume of both channels at the same time
case (SCE_AUDIO_VOLUME_FLAG_L_CH | SCE_AUDIO_VOLUME_FLAG_R_CH):
return "SCE_AUDIO_VOLUME_FLAG_L_CH | SCE_AUDIO_VOLUME_FLAG_R_CH";
}
return std::to_string(type);
}
EXPORT(int, sceAudioOutGetAdopt, SceAudioOutPortType type) {
TRACY_FUNC(sceAudioOutGetAdopt, type);
// this is used in case the vita is using voice chat, not useful for us
// all types of audio ports are always enabled
return 1;
}
EXPORT(int, sceAudioOutGetConfig, int port, SceAudioOutConfigType type) {
TRACY_FUNC(sceAudioOutGetConfig, type);
return UNIMPLEMENTED();
}
EXPORT(int, sceAudioOutGetPortVolume_forUser) {
TRACY_FUNC(sceAudioOutGetPortVolume_forUser);
return UNIMPLEMENTED();
}
EXPORT(int, sceAudioOutOpenPort, SceAudioOutPortType type, int len, int freq, SceAudioOutMode mode) {
TRACY_FUNC(sceAudioOutOpenPort, type, len, freq, mode);
if (type < SCE_AUDIO_OUT_PORT_TYPE_MAIN || type > SCE_AUDIO_OUT_PORT_TYPE_VOICE) {
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT_TYPE);
}
if (type == SCE_AUDIO_OUT_PORT_TYPE_MAIN && freq != 48000) {
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_SAMPLE_FREQ);
}
if ((mode != SCE_AUDIO_OUT_MODE_MONO) && (mode != SCE_AUDIO_OUT_MODE_STEREO)) {
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_FORMAT);
}
if (len <= 0) {
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_SIZE);
}
const int channels = (mode == SCE_AUDIO_OUT_MODE_MONO) ? 1 : 2;
AudioOutPortPtr port = emuenv.audio.open_port(channels, freq, len);
if (!port)
return RET_ERROR(SCE_AUDIO_OUT_ERROR_NOT_OPENED);
// Save the port configuration
port->type = type;
port->len = len;
port->freq = freq;
port->mode = mode;
const std::lock_guard<std::mutex> lock(emuenv.audio.mutex);
const int port_id = emuenv.audio.next_port_id++;
emuenv.audio.out_ports.emplace(port_id, port);
return port_id;
}
EXPORT(int, sceAudioOutOutput, int port, const void *buf) {
TRACY_FUNC(sceAudioOutOutput, port, buf);
const AudioOutPortPtr prt = lock_and_find(port, emuenv.audio.out_ports, emuenv.audio.mutex);
if (!prt) {
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT);
}
const ThreadStatePtr thread = lock_and_find(thread_id, emuenv.kernel.threads, emuenv.kernel.mutex);
if (!thread) {
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT);
}
emuenv.audio.audio_output(*thread, *prt, buf);
return 0;
}
EXPORT(int, sceAudioOutGetRestSample, int port) {
TRACY_FUNC(sceAudioOutGetRestSample, port);
const AudioOutPortPtr prt = lock_and_find(port, emuenv.audio.out_ports, emuenv.audio.mutex);
if (!prt) {
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT);
}
const int bytes_available = SDL_AudioStreamAvailable(prt->stream.get());
// we have the number of bytes left, we can convert it back to the number of samples left
return bytes_available / (2 * sizeof(int16_t));
}
EXPORT(int, sceAudioOutOpenExtPort) {
TRACY_FUNC(sceAudioOutOpenExtPort);
return UNIMPLEMENTED();
}
EXPORT(int, sceAudioOutReleasePort, int port) {
TRACY_FUNC(sceAudioOutReleasePort, port);
const std::lock_guard<std::mutex> guard(emuenv.audio.mutex);
if (!emuenv.audio.out_ports.erase(port)) {
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT);
}
return 0;
}
EXPORT(int, sceAudioOutSetAdoptMode) {
TRACY_FUNC(sceAudioOutSetAdoptMode);
return UNIMPLEMENTED();
}
EXPORT(int, sceAudioOutSetAdopt_forUser) {
TRACY_FUNC(sceAudioOutSetAdopt_forUser);
return UNIMPLEMENTED();
}
EXPORT(int, sceAudioOutSetAlcMode, SceAudioOutAlcMode mode) {
TRACY_FUNC(sceAudioOutSetAlcMode, mode);
return UNIMPLEMENTED();
}
EXPORT(int, sceAudioOutSetCompress) {
TRACY_FUNC(sceAudioOutSetCompress);
return UNIMPLEMENTED();
}
EXPORT(int, sceAudioOutSetConfig, int port, int len, int freq, int mode) {
TRACY_FUNC(sceAudioOutSetConfig, port, len, freq, mode);
if (len == 0)
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_SIZE);
if ((mode >= 0) && (mode != SCE_AUDIO_OUT_MODE_MONO) && (mode != SCE_AUDIO_OUT_MODE_STEREO))
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_FORMAT);
AudioOutPortPtr prt = lock_and_find(port, emuenv.audio.out_ports, emuenv.audio.mutex);
if (!prt)
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT);
if ((freq >= 0) && (prt->type == SCE_AUDIO_OUT_PORT_TYPE_MAIN) && (freq != 48000))
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_SAMPLE_FREQ);
const auto set_len = len > 0 ? len : prt->len;
const auto set_freq = freq >= 0 ? freq : prt->freq;
const auto set_mode = mode >= 0 ? mode : prt->mode;
if ((set_len == prt->len) && (set_freq == prt->freq) && (set_mode == prt->mode))
return 0;
if (CALL_EXPORT(sceAudioOutReleasePort, port) != 0)
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT);
const auto channels = (set_mode == SCE_AUDIO_OUT_MODE_MONO) ? 1 : 2;
prt = emuenv.audio.open_port(channels, set_freq, set_len);
if (!prt)
return RET_ERROR(SCE_AUDIO_OUT_ERROR_NOT_OPENED);
// Save the port configuration
prt->freq = set_freq;
prt->len = set_len;
prt->mode = set_mode;
const std::lock_guard<std::mutex> lock(emuenv.audio.mutex);
emuenv.audio.out_ports.emplace(port, prt);
return 0;
}
EXPORT(int, sceAudioOutSetEffectType) {
TRACY_FUNC(sceAudioOutSetEffectType);
return UNIMPLEMENTED();
}
EXPORT(int, sceAudioOutSetPortVolume_forUser) {
TRACY_FUNC(sceAudioOutSetPortVolume_forUser);
return UNIMPLEMENTED();
}
EXPORT(int, sceAudioOutSetVolume, int port, SceAudioOutChannelFlag ch, int *vol) {
TRACY_FUNC(sceAudioOutSetVolume, port, ch, vol[0], vol[1]);
if (ch == 0) // no channel selected, no changes
return 0;
const AudioOutPortPtr prt = lock_and_find(port, emuenv.audio.out_ports, emuenv.audio.mutex);
if (!prt)
return RET_ERROR(SCE_AUDIO_OUT_ERROR_INVALID_PORT);
const int left = (ch & SCE_AUDIO_VOLUME_FLAG_L_CH) ? vol[0] : prt->left_channel_volume;
const int right = (ch & SCE_AUDIO_VOLUME_FLAG_R_CH) ? vol[1] : prt->right_channel_volume;
const float volume_level = (static_cast<float>(left + right) / static_cast<float>(SCE_AUDIO_VOLUME_0DB * 2));
// then update channel volumes in case there was a change
prt->left_channel_volume = left;
prt->right_channel_volume = right;
emuenv.audio.set_volume(*prt, volume_level);
return 0;
}