/** * @file vita3k/dir_doc.cpp * * @brief Folder structure description * * This `.cpp` file contains descriptions for the `vita3k` source code folder and its sub-folders. */ /** * @dir vita3k * * @brief Source code files specific to the Vita3K emulator * * This folder is divided into different sub-folders that cover specific part/features of the emulatior. */ /** * @dir vita3k/app * * @brief GUI window and graphics rendering backend initiation and management */ /** * @dir vita3k/audio * * @brief Audio stream management */ /** * @dir vita3k/codec * * @brief Multimedia decodification and video/audio player for games */ /** * @dir vita3k/config * * @brief YAML configuration file management and CLI argument parsing */ /** * @dir vita3k/cpu * * @brief CPU emulation * * The PlayStation Vita has an ARMv7 CPU, making game binaries impossible to run on a x86 system unless recompiled. * Vita3K uses the Unicorn JIT recompiler to turn the Vita's ARM code into x86 code in order to enable execution of games in PCs. */ /** * @dir vita3k/crypto * * @brief Cryptographic tooling */ /** * @dir vita3k/ctrl * * @brief Gamepad input from host to PS Vita controls bridge */ /** * @dir vita3k/dialog * * @brief PS Vita OS dialog handling * * This folder contains the code necessary to handle the calls from the game to create native PS Vita OS dialogs. */ /** * @dir vita3k/disasm * * @brief ARM game code disassembler (used for the "Watch code" debugging option) */ /** * @dir vita3k/features * * @brief Host setup check for emulation features and optimizations */ /** * @dir vita3k/gdbstub * * @brief GDB integration */ /** * @dir vita3k/glutil * * @brief OpenGL shading language implementation */ /** * @dir vita3k/glutil * * @brief OpenGL shading language implementation */ /** * @dir vita3k/gui * * @brief UI elements management code */ /** * @dir vita3k/gxm * * @brief Vita's GXM low-level graphics API translation layer */ /** * @dir vita3k/host * * @brief Essential code needed to emulate the PS Vita OS */ /** * @dir vita3k/io * * @brief PS Vita file system emulation and `SceIo` implementation */ /** * @dir vita3k/kernel * * @brief PS Vita kernel and thread emulation */ /** * @dir vita3k/mem * * @brief Memory management */ /** * @dir vita3k/module * * @brief PS Vita module (library) loading and ARM calling convention to C++ HLE call bridge */ /** * @dir vita3k/modules * * @brief PS Vita SDK/OS call implementations * * This folder contains the C++ HLE equivalent implementations to the PlayStation Vita's SDK functions and methods, which * translate calls to the Vita SDK from games into host OS calls. * * All the SDK subsets, methods, functions, constants and variables are described in the [VitaSDK API](https://docs.vitasdk.org/index.html). */ /** * @dir vita3k/net * * @brief Ground code for `SceNet` */ /** * @dir vita3k/ngs * * @brief Implementation of Sony's NGS propietary audio library for the PlayStation Vita */ /** * @dir vita3k/nids * * @brief NID handling for PS Vita functions */ /** * @dir vita3k/np * * @brief PS Vita `Np` trophy API */ /** * @dir vita3k/renderer * * @brief OpenGL and Vulkan implementations */ /** * @dir vita3k/rtc * * @brief Time and clock implementation */ /** * @dir vita3k/rtc * * @brief Time and clock implementation */ /** * @dir vita3k/shader * * @brief GXM shader binary recompiler */ /** * @dir vita3k/threads * * @brief Thread management */ /** * @dir vita3k/touch * * @brief PS Vita touchscreen emulation */ /** * @dir vita3k/util * * @brief Several code utils used throughout the source code */