// Vita3K emulator project // Copyright (C) 2025 Vita3K team // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. #include EXPORT(int, sceCameraClose) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetAntiFlicker) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetAutoControlHold) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetBacklight) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetBrightness) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetContrast) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetDeviceLocation) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetEV) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetEffect) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetExposureCeiling) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetGain) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetISO) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetImageQuality) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetNightmode) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetNoiseReduction) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetReverse) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetSaturation) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetSharpness) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetSharpnessOff) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetWhiteBalance) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraGetZoom) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraIsActive) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraOpen) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraRead) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetAntiFlicker) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetAutoControlHold) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetBacklight) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetBrightness) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetContrast) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetEV) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetEffect) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetExposureCeiling) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetGain) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetISO) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetImageQuality) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetNightmode) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetNoiseReduction) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetReverse) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetSaturation) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetSharpness) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetSharpnessOff) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetWhiteBalance) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraSetZoom) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraStart) { return UNIMPLEMENTED(); } EXPORT(int, sceCameraStop) { return UNIMPLEMENTED(); }