// Vita3K emulator project // Copyright (C) 2025 Vita3K team // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. #include EXPORT(int, _sceAudiodecClearContext) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecCreateDecoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecCreateDecoderExternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecCreateDecoderResident) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecDecode) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecDecodeNFrames) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecDecodeNStreams) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecDeleteDecoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecDeleteDecoderExternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecDeleteDecoderResident) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecGetContextSize) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecGetInternalError) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecInitLibrary) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecPartlyDecode) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudiodecTermLibrary) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencClearContext) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencCreateEncoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencCreateEncoderExternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencCreateEncoderResident) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencDeleteEncoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencDeleteEncoderExternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencDeleteEncoderResident) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencEncode) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencEncodeNFrames) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencGetContextSize) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencGetInternalError) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencGetOptInfo) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencInitLibrary) { return UNIMPLEMENTED(); } EXPORT(int, _sceAudioencTermLibrary) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecCreateDecoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecCreateDecoderInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecCreateDecoderNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecCsc) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecCscInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecode) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeAuInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeAuNalAuInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeAuNalAuNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeAuNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeAvailableSize) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeFlush) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeGetPictureInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeGetPictureNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeGetPictureWithWorkPictureInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeNalAu) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeNalAuWithWorkPicture) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeSetTrickModeNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeSetUserDataSei1FieldMemSizeNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeStop) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeStopWithWorkPicture) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDecodeWithWorkPicture) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecDeleteDecoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecGetSeiPictureTimingInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecGetSeiUserDataNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecQueryDecoderMemSize) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecQueryDecoderMemSizeInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecQueryDecoderMemSizeNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecRegisterCallbackInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecRegisterCallbackNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecSetDecodeMode) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecSetDecodeModeInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecSetInterlacedStreamMode) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecSetLowDelayModeNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecSetRecoveryPointSEIMode) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecUnregisterCallbackInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecUnregisterCallbackNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecUnregisterCallbackWithCbidInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcdecUnregisterCallbackWithCbidNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencCreateEncoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencCreateEncoderBasic) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencCreateEncoderInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencCsc) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencDeleteEncoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencEncode) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencEncodeFlush) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencEncodeStop) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencGetNalUnit) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencQueryEncoderMemSize) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencQueryEncoderMemSizeBasic) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencQueryEncoderMemSizeInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencSetAvailablePreset) { return UNIMPLEMENTED(); } EXPORT(int, _sceAvcencSetEncoderParameter) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegCreateSplitDecoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegCsc) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegDecodeMJpeg) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegDecodeMJpegYCbCr) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegDeleteSplitDecoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegEncoderCsc) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegEncoderEncode) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegEncoderEnd) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegEncoderGetContextSize) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegEncoderInit) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegEncoderInitWithParam) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegEncoderSetCompressionRatio) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegEncoderSetHeaderMode) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegEncoderSetOutputAddr) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegEncoderSetValidRegion) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegFinishMJpeg) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegGetOutputInfo) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegInitMJpeg) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegInitMJpegWithParam) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegMJpegCsc) { return UNIMPLEMENTED(); } EXPORT(int, _sceJpegSplitDecodeMJpeg) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecCreateDecoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecCreateDecoderInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecCsc) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecDecode) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecDecodeAvailableSize) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecDecodeFlush) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecDecodeStop) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecDecodeStopWithWorkPicture) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecDecodeWithWorkPicture) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecDeleteDecoder) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecQueryDecoderMemSize) { return UNIMPLEMENTED(); } EXPORT(int, _sceM4vdecQueryDecoderMemSizeInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecInitLibrary) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecInitLibraryInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecInitLibraryNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecInitLibraryWithUnmapMem) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecInitLibraryWithUnmapMemInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecInitLibraryWithUnmapMemNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecQueryInstanceNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecQueryMemSize) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecQueryMemSizeInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecQueryMemSizeNongameapp) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecSetConfig) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecSetConfigInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideodecTermLibrary) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideoencInitLibrary) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideoencInitLibraryInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideoencInitLibraryWithUnmapMem) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideoencInitLibraryWithUnmapMemInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideoencQueryMemSize) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideoencQueryMemSizeInternal) { return UNIMPLEMENTED(); } EXPORT(int, _sceVideoencTermLibrary) { return UNIMPLEMENTED(); }