pent0
48ddae8c28
renderer: Fix proj typo and stenciling ref got removed.
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- And leftover image bindings
2022-05-30 23:46:57 +02:00
pent0
764342b6e4
renderer: Add depth-stencil surface cache sampling and U32U32 texture surface.
2022-05-30 23:46:57 +02:00
Macdu
4071eb35c6
modules/SceGxm: Fix sceGxmDestroyContext
2022-05-30 02:06:48 +02:00
pent0
bd58da2649
modules/SceGxm: Correct implement sceGxm(Un)MapMemory.
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- fix calculate upload size on gxmSetUniformBuffers.
2022-05-27 16:53:08 +02:00
Macdu
9889c472a9
kernel: better handling of thread priority and mask affinity
2022-05-25 15:23:21 +03:00
pent0
583d5a940d
renderer: Implement partial force load.
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- Does not support force load from memory. Use from stored FB.
Hope no game is crazy to make its own depth
2022-05-16 20:26:33 +02:00
Zangetsu
67c287def5
modules/SceGxm: set data and good texture format for bagroundTex. ( #1733 )
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- Used for sampling current color surface in both precomputed and immediate mode.
- fix wrong color and black screen render on Super Stardust Delta.
modules/SceGxm: Implement sceGxmColorSurfaceSetData & sceGxmColorSurfaceSetFormat.
Co-authored-by: pent0 <l51492003231@163.com>
2022-05-16 20:25:02 +02:00
Macdu
f10af1f79f
modules/SceGxm: Handle consecutive calls to sceGxmDisplayQueueAddEntry
2022-05-09 02:44:20 +02:00
Macdu
73af263c26
modules/SceGxm: fix array size for GxmContextState stream_data
2022-05-04 15:47:23 +02:00
Macdu
687e7ee263
modules/SceGxm: fix precomputed state always having max size
2022-05-04 04:32:28 +02:00
bookmist
3fc79c0d25
modules/SceGxm: fix minor mistype in sceGxmSetBackDepthWriteEnable
2022-05-02 17:39:27 +02:00
pent0
972b0732df
Fix notification value being passed as pointer instead of copy.
...
- Because the desired value should be copied during EndScene, to assign to notification.
- This fix durara, f1 2011, tearaway, ffx(2), knyt underground and more...
2022-04-18 14:25:47 +02:00
bookmist
016f8ece12
kernel\thread, modules: fix TLS in callback calls
2022-04-01 06:22:11 +02:00
pent0
3f162505c5
modules/SceGxm: fix handle precomputation when state is null.
2022-03-21 15:29:09 +01:00
Zangetsu38
522f329680
modules/SceGxm: Implement _sceGxmSetVertexTexture.
2022-03-21 14:15:46 +01:00
Zangetsu38
278e2bf7fe
modules/SceGxm: implement both _sceGxmTextureSet(Height/width)
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- fix log spam when texture format is tasked on sceGxmTextureSetWidth.
2022-02-26 11:10:30 +01:00
bookmist
14c9067e2a
modules/SceGxm: use host callbacks to alloc mem in ShaderPatcher. Also implement sceGxmShaderPatcherSetUserData
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Callbacks usage is not the same as in original module, many more callbacks should be used.
2022-02-26 11:10:04 +01:00
pent0
166cdfecb1
modules/SceGxm: Set the avg scenes par frame in DisplayQueueAddEntry.
2022-02-25 14:50:05 +01:00
Zangetsu38
7cf07fb1d3
modules/SceGxm: implement sceGxmTransfer(Copy/Downscale/Fill).
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- stub convert type and syncflags.
2022-01-21 15:50:30 +01:00
Zangetsu38
9a559b1df5
modules/SceGxm: Implement RenderTargetGetDriverMemBlock.
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- should fix crash on some game.
2021-12-30 01:42:06 +01:00
Zangetsu38
134603c947
modules/SceGxm: fix regression in loop of both StateSetAllUniformBuffers
2021-12-01 16:42:03 +01:00
Larry
d402ebcdea
modules/SceGxm: Implement SetParamsInstanced and support instanced draw
2021-11-30 13:54:29 +01:00
Zangetsu38
f8ad0b98c5
modules/SceGxm: Stub PrecomputedDrawSetParamsInstanced.
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- implement sceGxmPrecomputedVertexStateSetAllTextures & sceGxmPrecomputedVertexStateSetTexture.
- implement add texture for vertex texture in sceGxmDrawPrecomputed.
- add support of vertex texture in SceGxmPrecomputedVertex.
2021-11-30 13:54:29 +01:00
Larry
7f679634ed
modules/SceGxm: Add first step cube texture support.
2021-11-30 06:17:37 +01:00
Larry
ef9510cfae
modules/SceGxm: Implement sceGxmSetVertexTexture.
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- Add vertex texture implementation, add set vertex texture for non precomputed
2021-11-24 10:20:56 +01:00
Larry
39f4cc0f3f
modules/SceGxm: Fix mip count.
2021-11-24 10:15:44 +01:00
pent0
a435a49bcf
shader: Group all buffers to single SSBO per stage
...
renderer: Fix wrong uniform buffer location in SSBO
2021-11-17 15:54:54 +01:00
Larry
f3002d2b0e
modules/SceGxm: Implement full sceGxmTextureSetFormat.
...
modules/SceGxm: Don't set viewport and clp of deferred context on command list begin.
2021-11-15 05:01:02 +01:00
pent0
1c6336d004
modules/SceGxm: Improve sceGxmMidSceneFlush.
2021-11-11 00:48:21 +01:00
Zangetsu38
afae99635e
modules/SceGxm: stub sceGxmMidSceneFlush.
2021-11-08 10:03:26 +01:00
Zangetsu38
c08c94945a
modules/SceGxm: fix debug compile of TextureGetPalette.
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return null if is not palette texture.
2021-10-21 20:44:34 +02:00
sunho
1eefb8a3e3
renderer: fix gxmFinish to wait for the last submitted scene
2021-10-16 16:00:28 +02:00
hobyst
168dfb19ca
Add license notice on source files which didn't have one
...
- Also updated the copyright notice year on all files to 2021
2021-08-19 23:14:27 +02:00
Zangetsu38
157f1be011
modules/SceGxm: Stub BeginSceneEx.
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- allow some game move to ingame, ex: valkyrie drive.
2021-06-01 03:32:04 +02:00
Zangetsu38
55e52805f6
modules/SceGxm: Stub SetVisibilityBuffer.
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- Set all visible.
Co-authored-by: kd-11 <karokidii@gmail.com>
2021-05-29 02:03:47 +02:00
Foma Nikitin
02e8847526
shader: Fix mask write decoding and vmad2 modifiers
2021-05-28 09:36:35 +02:00
Foma Nikitin
ed7b8a415f
modules/SceGxm: Fix data size submitting
2021-05-28 09:36:35 +02:00
sunho
dcfdb2a01b
kernel: Rename thread functions and move thread runner out from thread.cpp
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kernel: Fill init cpu context from kernel
kernel: Various style nits
2021-05-26 04:53:21 +02:00
sunho
c6790fa021
kernel: Merge thread state and functions & fix gdb
2021-05-22 21:12:11 +02:00
pent0
899fe29bfb
modules: Fix texture size for swizzled and cubed
2021-05-19 19:44:26 +02:00
sunho
7d6d79c399
kernel: Merge state and functions
2021-05-19 11:36:18 +09:00
pent0
78bd06500a
modules/SceGxm: Fix ProgramFindParameterBySemantic implementation.
2021-05-18 08:33:42 +02:00
sunho
c6a20fc894
kernel: Redesign guest function calling
2021-05-18 03:18:25 +09:00
pent0
4cc41a8c0c
modules/SceGxm: More robust and optimised allocation algorithm.
2021-05-15 18:31:12 +02:00
pent0
7e8112c3f8
modules/SceGxm: Fix wrong texture being binded when draw normally after precompute
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- Fix persona 4 golden random funny textures
2021-05-15 18:31:12 +02:00
mangren
21c83203f4
modules/SceGxm: Allow reserving more memory when needed for deferred.
2021-05-15 18:31:12 +02:00
mangren
b6e4400b97
modules/SceGxm: Implement notifications and command list generate/execute
2021-05-15 18:31:12 +02:00
mangren
762414b84d
modules/SceGxm: Implement deferred get/set buffer functions
2021-05-15 18:31:12 +02:00
mangren
fb75dfef09
modules/SceGxm: Remodel part 2 to make state saveable from client side
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- Reducing memory footprint, with the ability to keep track when should a command be sent (in order to prevent malicious command spamming)
- Ability to do some synchronization logics from client side
- Synchronize deferred and immediate logic, with it this way, less changes is required for deferred
2021-05-15 18:31:12 +02:00
mangren
beb2c8d5b5
modules/SceGxm: Remodel part 1 to use VDM space game provided
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Not for deferred, only for immediate for now. This is a stepping place for separate command list
- Separate command list may not be used or intentionally malliciously abadoned, leading to memory leak if we gonna allocate using new operator from C++
- This one changes some stuffs so:
* Allow change pointer of data when command execute process is launched, result in command only have extra c++ side data when it's certain to be executed, no more memory leak scary
* Depend on VDM buffer of the guest provided to build up command list, using the mspace algorithm. Because graphics is a real-time application, with command being allocated at very fast rate, I use mspace for fast speed, not using the mempool
2021-05-15 18:31:12 +02:00