* gui/controllers: align controller assignment behavior with Vita TV
* controllers: separate port indexing between sceCtrl and SDL_GameController logic
* controllers: handle null controller and name during initialization
Improvements
* lang: a bit more verbose error on wrong lang xml
Bugfixes
* kernel/sync_primitives: fix theoretically possible AV
* modules/SceAudio: a bit more correct sceAudioOutSetConfig
* fix wrong objects initialisation ({0} -> {})
Warning fixes
* clang warning: Macro argument should be enclosed in parentheses
[bugprone-macro-parentheses]
* modules: set unsigned type for Sce*ErrorCode enums
* clang warning: variable might be not be initialized
* clang warning: Function returns by const value. Consider returning by non-const value instead.
* clang warning: Prefer transparent functors [modernize-use-transparent-functors]
Refactoring
* io/device: move functions implementation from .h to .cpp file
* vita3k: fix fs::path usage
* clang warning: 'if' statement is unnecessary; deleting null pointer has no effect
* vita3k: use structured bindings and references in for-each-loops
* vita3k: simplify container operations, extract frequent operations to utility functions
* clang⚠️ 'contains' member function can be used
* kernel/sync_primitives: refactoring. drop unused parameter of handle_timeout
* vita3k: drop unused function parameters
* vita3k: fix typecasts
use static_cast instead of reinterpret casts if possible
use correct constants (1/1.0/1.0f)
correct variable types to minimise typecasts
use explicit typecasts (not everywhere)
replace c-style typecasts to c++ style typecasts (not everywhere)
* clang warning: remove redundant typecasts
* clang warning: Cast drops const qualifier
Optimisation
* vita3k: remove unused includes
* clang warning: Constness of returning variable prevents automatic move
[performance-no-automatic-move]
* clang warning: String concatenation results in allocation of unnecessary temporary strings
[performance-inefficient-string-concatenation]
* vita3k: use std::move
* vita3k: optimization. push_back -> emplace_back
* vita3k: fix datatypes to avoid unnesessary conversions
* clang warning: remove unneeded string->c_str->string conversion
* clang warning: The parameter is copied for each invocation but only used as a const reference; consider making it a const reference [performance-unnecessary-value-param]
* clang warning: 'find' called with a string literal consisting of a single character
[performance-faster-string-find]
* clang warning: Result of a postfix operator is discarded, consider replacing it with a prefix operator
* clang warning: Pass value parameters by const reference
Code cleanup
* io/io: remove once used variables
* net/posixsocket: remove struct keyword
* vita3k: use raw string literals to avoid excessive escaping
* vita3k: refactoring. replace Ptr<> to pointer in Sce functions
* vita3k: drop unused variables and incorrect comments
* clang warning: readability-inconsistent-declaration-parameter-name
* clang warning: Extra ';' after member function definition
* clang warning: Possible misuse of comma operator (, is used instead of ;)
* clang warning: Algorithm accepting an iterator and a count can be used
* clang warning: Declaration and assignment can be joined
* clang warning: Type trait can be simplified using a template alias or a variable template
* vita3k: cleanup class methods
remove unimplemented (and obviously not used) methods
move deleted methods to public
change empty body to =default
remove auto constructors
set member default values
- keep respect aspect ratio.
gui/live area: Allow browse live area with kb/controller.
- Allow using PS in controller for pause/resume game.
- refactor close system app.
- And lot more refactor/fix.
gui/manual: Allow browse in the page with kb/controler.
- Little refactor slider style of browse pages.
gui/user_management: Allow browse with kb/controler.
- add controllers connected in log when app boot.
- add correct struct of both SceCtrlData(2)
- set touch mode in good place.
- refactor refresh controllers.
- implement sceCtrlGetWirelessControllerInfo.
- using DS4 type when is DS4/Dual Sense.
* commit
* moved everything to settings dialog, aligned buttons, got rid of controls dialog
* format
* ocd
* created new menubar entry for controls, moved controls there
* put variables inside of controls struct, renamed variables, formatting nitpicks, got rid of range check
* format
* fix
* save lines, save lives
* format??
* done
* fix typo
* ext
* i had to watchful, I just had to
Co-authored-by: 1whatleytay <1whatleytay@hdsb.ca>