mirror of
https://github.com/StrikerX3/StrikeBox.git
synced 2024-06-22 22:32:33 -04:00
63 lines
2 KiB
C++
63 lines
2 KiB
C++
// ATAPI Command set emulation for the Original Xbox
|
|
// (C) Ivan "StrikerX3" Oliveira
|
|
//
|
|
// This code aims to implement the subset of the ATAPI Command set used by the
|
|
// Original Xbox to access the DVD drive.
|
|
//
|
|
// Based on:
|
|
// [p] SCSI Primary Commands - 3 (SPC-3) Draft
|
|
// http://t10.org/ftp/t10/document.08/08-309r1.pdf
|
|
//
|
|
// [m] SCSI Multimedia Commands - 3 (MMC-3) Revision 10g
|
|
// https://www.rockbox.org/wiki/pub/Main/DataSheets/mmc2r11a.pdf
|
|
//
|
|
// [b] SCSI Block Commands - 3 (SBC-3) Revision 25
|
|
// http://www.13thmonkey.org/documentation/SCSI/sbc3r25.pdf
|
|
//
|
|
// [a] SCSI Architecture Model - 3 (SAM-3) Revision 13
|
|
// http://www.csit-sun.pub.ro/~cpop/Documentatie_SMP/Standarde_magistrale/SCSI/sam3r13.pdf
|
|
//
|
|
// [c] ATA Packet Interface for CD-ROMs Revision 2.6 Proposed
|
|
// http://www.bswd.com/sff8020i.pdf
|
|
//
|
|
// [s] SCSI Commands Reference Manual 100293068, Rev. J
|
|
// https://www.seagate.com/files/staticfiles/support/docs/manual/Interface%20manuals/100293068j.pdf
|
|
//
|
|
// References to particular items in the specification are denoted between brackets
|
|
// optionally followed by a quote from the specification. References are prefixed by
|
|
// the letter in brackets as listed above.
|
|
#pragma once
|
|
|
|
#include <cstdint>
|
|
|
|
#include "atapi_command.h"
|
|
|
|
namespace strikebox {
|
|
namespace hw {
|
|
namespace atapi {
|
|
namespace cmd {
|
|
|
|
/*!
|
|
* Base class for all ATAPI commands that do not transfer data.
|
|
*/
|
|
class ATAPINonDataCommand : public IATAPICommand {
|
|
public:
|
|
ATAPINonDataCommand(PacketCommandState& packetCmdState, ata::IATADeviceDriver *driver);
|
|
virtual ~ATAPINonDataCommand();
|
|
|
|
virtual bool Prepare() override = 0;
|
|
virtual bool Execute() override = 0;
|
|
|
|
PacketOperationType GetOperationType() override { return PktOpNonData; }
|
|
|
|
// Technically, a non-data transfer doesn't transfer data.
|
|
// Technically, if no transfer is needed then the transfer is complete.
|
|
// So, technically, this should return true.
|
|
bool IsTransferFinished() override { return true; }
|
|
};
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|