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Write down NV2A engine table for later
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@ -4,6 +4,30 @@
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namespace strikebox {
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// TODO: implement engines
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// Refer to envytools: https://envytools.readthedocs.io/en/latest/index.html
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//
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// Engine Offset Length Description
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// ----------------------------------------------------------------------------
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// PMC 0x000000 0x1000 Master control
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// PBUS 0x001000 0x1000 Bus control
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// PFIFO 0x002000 0x2000 MMIO and DMA FIFO submission to PGRAPH (there's no VPE in NV2A)
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// PRMA 0x007000 0x1000 Real mode BAR access
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// PVIDEO 0x008000 0x1000 Video overlay
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// PTIMER 0x009000 0x1000 Time measurement and time-based alarms
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// PCOUNTER 0x00A000 0x1000 Performance monitoring counters
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// PMVIO 0x0C0000 0x1000 VGA sequencer and graph controller registers
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// PFB 0x100000 0x1000 Memory interface
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// PSTRAPS 0x101000 0x1000 Straps readout
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// PROM 0x300000 0x20000 ROM access window
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// PGRAPH 0x400000 0x2000 2D/3D graphics engine
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// PCRTC 0x600000 0x1000 CRTC controls
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// PRMCIO 0x601000 0x1000 VGA CRTC and attribute controller registers
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// PRAMDAC 0x680000 0x1000 RAMDAC, video overlay, cursor, and PLL control
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// PRMDIO 0x681000 0x1000 VGA DAC registers
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// PRAMIN 0x700000 0x100000 RAMIN access
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// USER 0x800000 0x200000 PFIFO MMIO/DMA submission area
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//
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NV2ADevice::NV2ADevice(uint8_t *pSystemRAM, uint32_t systemRAMSize, IRQHandler& irqHandler)
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: PCIDevice(PCI_HEADER_TYPE_NORMAL, PCI_VENDOR_ID_NVIDIA, 0x02A0, 0xA1,
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