Amish Naidu
9579a8c6a0
Merge branch 'ppu-scrolling-rewrite'
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PPU background rendering process rewritten to accomodate scrolling
and split-screen effects. Super Mario Bros. works now.
README updated to reflect this and added screenshots.
2016-09-03 17:11:08 +05:30
Amish Naidu
9a5de5e362
Readme updated with more games and screenshots!
2016-09-03 17:08:48 +05:30
Amish Naidu
9c4797fc58
Made 'Release' the default CMake build type.
2016-09-03 16:08:14 +05:30
Amish Naidu
7ec085a10a
Added a keybinding to pause/resume emulation.
2016-09-02 18:30:45 +05:30
Amish Naidu
8fceac4440
Added a key to pause/resume emulation
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Pressing F2 would pause/resume emulation.
Unlike the Start keybinding, this doesn't depend on the game.
2016-09-02 18:29:54 +05:30
Amish Naidu
e83f09afed
Emulation pauses/resumes depending on window focus
2016-09-02 18:12:22 +05:30
Amish Naidu
bc2c06baec
Emulation pauses/resumes depending on window focus.
2016-09-02 18:11:09 +05:30
Amish Naidu
32b0a0b299
Fixed glitchy graphics
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Minor tweaks in the rendering process to fix graphics
2016-09-02 16:14:04 +05:30
Amish Naidu
bb1f72de0f
PPU background rendering rewritten. (First commit)
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The background pixel calculation as well as register callbacks have been
rewritten to allow scrolling and split-screen effects to work.
Scrolling does work to some extent, however, the graphics have become
worse.
2016-09-02 00:54:17 +05:30
Amish Naidu
53092669ae
Argument deduction minor bug fix
2016-07-26 15:16:10 +05:30
Amish Naidu
f1c719c850
Made a TODO.md file and added demo roms to README
2016-07-26 12:48:49 +05:30
Amish Naidu
8ca1346f6e
README updated
2016-07-25 19:27:51 +05:30
Amish Naidu
59ed94e08b
Changed Key bindings
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Changed key mappings because for some reason, the previous ones weren't
working on some systems
2016-07-25 19:21:07 +05:30
Amish Naidu
c8236b8857
Command line arguments added
2016-07-25 18:20:38 +05:30
Amish Naidu
1e3f8085de
Logging improvements
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Now with a tee stream to output to multiple
streams and an extra logging level
Also: minor addition for pixel calculation/multiplexer
2016-07-25 17:24:21 +05:30
Amish Naidu
5062c9095c
Sprite-0 hit detection and README tweaks
2016-07-24 20:37:15 +05:30
Amish Naidu
48f10ba2a6
Readme small fix
2016-07-24 18:11:44 +05:30
Amish Naidu
070786ae57
Readme updated
2016-07-24 18:10:57 +05:30
Amish Naidu
86565c3e46
README updated with useful info
2016-07-24 18:00:49 +05:30
Amish Naidu
0ff6894fc2
Fixed bug where NMI was generated in each VBlank scanline
2016-07-24 17:41:04 +05:30
Amish Naidu
0d89b20f54
Changed KeyBindings (hard coded)
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A = Numpad4
B = Numpad5
Start = Enter/Return
Select = RShift
W/A/S/D = Directional keys
2016-07-24 13:34:37 +05:30
Amish Naidu
51ab2a67f0
Controller tweaks (still hit and miss for games)
2016-07-24 13:14:38 +05:30
Amish Naidu
6ad88354bb
Removed unnecessary redirection and small rename
2016-07-24 12:13:20 +05:30
Amish Naidu
ef6f0bf4e4
Added a controller and sprite rendering improved
2016-07-24 12:03:41 +05:30
Amish Naidu
16aa626fc9
Sprites work much better now
2016-07-23 19:17:02 +05:30
Amish Naidu
58e4911340
Sprites work much better now
2016-07-23 19:14:42 +05:30
Amish Naidu
4c6b7a62fa
Sprites support a bit better now
2016-07-23 19:04:45 +05:30
Amish Naidu
a81064347f
Sprites KINDA work
2016-07-23 18:56:41 +05:30
Amish Naidu
5968fa8bdd
FindSFML.cmake added and updated CMakeList.txt
2016-07-23 17:58:42 +05:30
Amish Naidu
00440b2b42
minor tweak
2016-07-23 17:15:12 +05:30
Amish Naidu
e4765a407a
PPUDATA read is now buffered and OAM stuff
2016-07-23 16:59:52 +05:30
Amish Naidu
ce46a97788
CHR-ROM read delayed by one byte and OAM basics
2016-07-23 13:38:23 +05:30
Amish Naidu
40da23a347
Minor changes in the quest to get something run
2016-07-20 17:16:08 +05:30
Amish Naidu
aab74a88c3
Bug fixes (most notably attribute calculation)
2016-07-20 16:11:46 +05:30
Amish Naidu
53a8afba89
Background Rendering works now (yaaaay!!!)
2016-07-20 09:21:05 +05:30
Amish Naidu
8ca7ed0fb3
SOME crap shows on screen (many things done)
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* CPU trace is logged independently
* VBlank Interrupt firing
* Branch offset is now signed
* MANY small logic bugs fixed
2016-07-19 19:54:56 +05:30
Amish Naidu
540f282cdc
Added a 'filename without macro' in cmake
2016-07-19 19:46:24 +05:30
Amish Naidu
04a0c98c88
Added std namespace before int type usage
2016-07-18 16:40:11 +05:30
Amish Naidu
9d5ad7bf6d
Untested Background pixel calculation done.
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Programming is the best drug.
2016-07-18 16:19:54 +05:30
Amish Naidu
6a24255b8c
Alpha channel added in Palette colors (all solid)
2016-07-18 11:26:37 +05:30
Amish Naidu
73258700fe
Palette colors added
2016-07-18 11:16:27 +05:30
Amish Naidu
52f2ae1edb
Virtual screen vertices position setup moved
2016-07-18 11:15:46 +05:30
Amish Naidu
bbeacdec4c
More PPU register callbacks implemented
2016-07-17 18:27:29 +05:30
Amish Naidu
5076b2e0da
VirtualScreen pixel width is now float
2016-07-17 16:44:22 +05:30
Amish Naidu
6dcc35c6e7
Added the Log sources
2016-07-17 13:39:17 +05:30
Amish Naidu
8c9109e100
CPU cycle logic fixed
2016-07-17 13:38:09 +05:30
Amish Naidu
64963b1d5e
Logger class added and used instead of cout
2016-07-17 12:53:07 +05:30
Amish Naidu
8954926389
Compiles. "nestest.nes" path hardcoded for now.
2016-07-17 10:06:57 +05:30
Amish Naidu
ba2b6eb9e5
Some PPU empty functions added to be implemented later
2016-07-16 21:41:11 +05:30
Amish Naidu
2ccd8817c8
CMakeLists.txt updated with SFML config and made better in other aspects
2016-07-16 21:38:54 +05:30