mirror of
https://github.com/RetroPie/RetroPie-Setup.git
synced 2025-04-02 10:51:41 -04:00
The 5.7.1 version has a couple of regresions (one is a crash), fixed in version 5.7.2. However, DispmanX support was dropped starting with 5.7.2 so just bumping the version would break Buster based Pi installation. Therefore the module was changed so that: - for DispmanX platforms cherry pick the post 5.7.2 fixes manually and lock the version to 5.7.1 - for every other platform build the 5.7.2 version
68 lines
2.7 KiB
Diff
68 lines
2.7 KiB
Diff
diff --git a/src/osdep/amiberry_whdbooter.cpp b/src/osdep/amiberry_whdbooter.cpp
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index 8a03e732..939b26b8 100644
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--- a/src/osdep/amiberry_whdbooter.cpp
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+++ b/src/osdep/amiberry_whdbooter.cpp
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@@ -1180,6 +1180,7 @@ void set_booter_drives(uae_prefs* prefs, const char* filepath)
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void whdload_auto_prefs(uae_prefs* prefs, const char* filepath)
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{
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+ bool custom_config_loaded = false;
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write_log("WHDBooter Launched\n");
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if (lstAvailableROMs.empty())
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@@ -1207,18 +1208,7 @@ void whdload_auto_prefs(uae_prefs* prefs, const char* filepath)
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const std::string filename_no_extension = get_game_filename(filepath);
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whdload_prefs.filename = filename_no_extension;
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- // LOAD GAME SPECIFICS FOR EXISTING .UAE - USE SHA1 IF AVAILABLE
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- // CONFIG LOAD IF .UAE IS IN CONFIG PATH
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- build_uae_config_filename(whdload_prefs.filename);
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-
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- // If we have a config file, we use that first
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- if (std::filesystem::exists(uae_config))
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- {
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- write_log("WHDBooter - %s found. Loading Config for WHDLoad options.\n", uae_config.c_str());
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- target_cfgfile_load(prefs, uae_config.c_str(), CONFIG_TYPE_DEFAULT, 0);
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- }
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-
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- // setups for tmp folder.
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+ // setup for tmp folder.
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std::filesystem::create_directories("/tmp/amiberry/s");
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std::filesystem::create_directories("/tmp/amiberry/c");
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std::filesystem::create_directories("/tmp/amiberry/devs");
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@@ -1234,7 +1224,6 @@ void whdload_auto_prefs(uae_prefs* prefs, const char* filepath)
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// LOAD GAME SPECIFICS
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whd_path = whdbooter_path / "game-data";
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game_hardware_options game_detail;
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-
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whd_config = whd_path / "whdload_db.xml";
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if (std::filesystem::exists(whd_config))
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@@ -1243,7 +1232,17 @@ void whdload_auto_prefs(uae_prefs* prefs, const char* filepath)
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}
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else
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{
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- write_log("WHDBooter - Could not load whdload_db.xml - does not exist?\n");
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+ write_log("WHDBooter - Could not load whdload_db.xml - does not exist?\n");
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+ }
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+
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+ // LOAD CUSTOM CONFIG
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+ build_uae_config_filename(whdload_prefs.filename);
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+ // If we have a config file, we will load that on top of the XML settings
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+ if (std::filesystem::exists(uae_config))
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+ {
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+ write_log("WHDBooter - %s found. Loading Config for WHDLoad options.\n", uae_config.c_str());
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+ target_cfgfile_load(prefs, uae_config.c_str(), CONFIG_TYPE_DEFAULT, 0);
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+ custom_config_loaded = true;
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}
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// If we have a slave, create a startup-sequence
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@@ -1308,7 +1307,7 @@ void whdload_auto_prefs(uae_prefs* prefs, const char* filepath)
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#endif
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// if we already loaded a .uae config, we don't need to do the below manual setup for hardware
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- if (std::filesystem::exists(uae_config))
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+ if (custom_config_loaded)
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{
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write_log("WHDBooter - %s found; ignoring WHD Quickstart setup.\n", uae_config.c_str());
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return;
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